Hi. One thing to keep in mind, this quest system is a very very early beta. By 1.0, admins will be able to make quests, and readable maps etc. I would have added more to the system, but you guys wanted the update so bad, and adding to much more to the update would introduce so many bugs that the update wouldn't be fun. Also aside from fixing broken things, don't expect anymore things like, oh, vending machines, drugs, an insane amount of stores in the fishing village... I will keep what I've added, but honestly, this game here is called survive the wild, and it's turning into, survive the fishing village. So expect a lot more survival elements, and expect things, even traveling by boat, to get much harder. I won't make the micanics that hard and I will keep the game playable, but it's getting more and more modern each update, something that must be fixed. So most if not all suggestions like moder boats or cars or marawana or another fishing village store, will be rejected. But if you have any suggestions on how to bring back the name survive the wild, i'm all for it. Again, not going to remove what I have, and the game will always be sort of sandbox stile, but i'm thinking of again moving the fishing village, like, a lot, lot, lot, like, maybe adding something rediculis like 10 or 15 full sized maps of ocean or something. This may piss some people off, but i've listened to to many modern suggestions, now for some wilderness suggestions... This is the reason I havn't bothered to make it so you can't steel coins out of vending machines, etc. Also, the story is being completely redone from scratch. There are a couple things still, like wyatt, for example, but most changed completely. So again, actual wilderness suggestions apreciated!
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