Hay. threeblacknoises here, with a new topic.
It's ment to allow people to offer opinions, suggestions and thoughts on the upcoming Bokurano Daibouken III Version 2.0 by Yukio Nozawa
Slightly paraphrased from Yukio over on the bk3 translation topic:
BK3 V2 features new bonus stages, a level up system for summoned characters, enemy strategy changes based on playing mode, more weapons and items from the previous BK series, and much more.
Summoned characters are ones you can call by using the companion or super companion card.
Cats, Yamijin, Carla and Yokotank are available now.
The price will be around $15 USD or 1800 JPY, but I may set up a discount for those who have bought the translation.
This game update was only mentioned briefly on the translation topic, and I thought people would want a place to discuss it in its own topic.
Yukio, if you're reding this, and want the topic removed, either post here or send me a Pm, and I'll take care of it.
First, a few things.
I'm sure many people have found fault with some things Yukio has done with BK3 and would like to express their opinions on how these things can be made better.
I also understand that some things could be fixed or improved.
People are free to comment here, but be aware that Yukio must have some kind of solid game plan for this new upgrade by now.
He is free to take into consideration or completely ignore any feetures that don't fit in line with his plan.
Of cource, he is free to participate in this topic as much or as little as he wishes as well.
Now, on to the discussion!
I'll start.
More enemies from the older games!
I miss some of the older enemies, like the big slimes and the ones that shoot water, the croozers and the giant robots.
Also the dragons and giant birds, and more I'm probably forgetting at the moment.
karla needs improvement.
a somewhat better AI, and the abilitty for her not to be hurt by the player's melee weapons would go a long way toward making her stages les frustrating to play.
I understand that medkits need to be used on her, thus I said melee weapons.
She's supposed to be a strong character, but her current AI makes her seem kind of stupid and week.
Aside from the alt stage 19, I'd like their to be a kind of mini adventure/epilogue thing that's unlocked after the main story is complete.
As I currently understand the ending with JGT, the player character goes off on his own just before the credits role, hence the lone wolf in the title.
Maybe he could have a small adventure before he gets wherever he's going?
Not reall long, just about two or three stages worth.
a shop that lets you sell off all your useless stuff.
While collecting things for making sirtain weapons and items, I've personally collected a lot of junk.
being able to sell some of it would be nice.
Having more collectables.
The articals were nice, but they only made me play through exciting mode in order to get them.
Having other things; like unlockable music tracks; would make repeat playthroughs feel more worth it.
Maybe the shops could be updated to sell stronger healing items; for example; to support repeat playthroughs?
Okay, all that was more or less on the practical side of things.
Now, I'm going to suggest something kind of ratical.
what if all the shops were more like actual areas instead of just menus.
Shops in the zelda series; for example; had it set up so you could walk around and look at the stuf before you bought it.
This could apply to bk3 so you'd know exactly what you were buying and what it did.
The shops would play like the overworld in bk1 where you had full movement in all directions, and you could look around, and when you knew what you wanted, you could just talk to the shopkeeper and buy it.
The shopkeeper could always be straight up from where you enter, so you'd always know how to get to him/her/them.
In this way, hidden items could be placed in shops, and the player would have to look for them.
this could also be good for shop menus and such, as they wouldn't need to be updated all the time, and that would make translation easier.
The selling macanic could be incorporated into shops this way, so you could sell almost anywhere.
Shopkeepers could also be asked for advice this way to.
For some of the bonus shops, you could also talk to one of the venders; friend 1; for example to buy healing items, or friend 2 for stratagy items.
Like the stage 14 tent, other characters could be added, or just visit from time to time, and they might have special advice or even items or special weapons to sell.
As far as construction goes, all shops could use the same map, and depending on the stage selected, different venders or characters could be present selling different stuf.
Okay that's it from me for now.
Later!