Alright, so currently I'm working on getting account code set up for my game.
However I'm having an issue coming up with a way for my server to call my account class and assign that account with a unique name. The following piece of code might explain my predicament better.
string accountname="john";
class account
{
//account code goes here.
}
void maine()
{
account accountname;
}
For the idea I have to work, accountname needs to be seen as a variable, rather than an actual name. The result I want from the above code is to end up with an account class called john if that isn't clear. I haven't tried implementing this idea into my code yet because I'm almost certain it will fail. I think I might be able to use it as a handle like so though.
string accountname;
class account
{
//account code goes here.
}
void maine()
{
account @accountname;
}
However, I'm not too familiar with using handles, so again I'm almost certain this won't work.
If anybody has any suggestions on how to make this work, I'd appreciate it.
Thanks.