Er, wow? What exactly am I reading. Oh right. On this crittisism ishue, severe storm steve is correct on this. You can't please everyone all the time. You will gain fans, lose fans, regain some back if you do good enough. You can't look at this game development as a chor or your next grate assignment, or as a technical service that has to be offered to the community. Us game devs do the work we do because we enjoy it. We have fun out of it, and in return, it gives us pleasure to see the community play our games. In small ways, though's harsh comments, the constructive crittisism which by the way, if you want to be a true game dev you need to learn the difference between that and just all out bashing, are a giant blessing. If we all got awsome positive feedback all the time on our games, their wouldn't be a chalange. Most of the time, when someone makes forth an effert to put forth a well constructed, well explained point of view on your game, it means that they cair about it. When they try to explain their point of view fully, it means that they like the game, but that they want to see it grow better as a result. The hole point of game creation for us devs, at least in my book, is to create, and enjoy creating. Now. Onto this hole online games ishue, as someone who has ran an online game for almost a full year now, I just want to express the following. These online games arn't toys. You can't use them to please the entire party at your house, much less an entire gaming community which, sorry to say, has differing opinions on various things. Menny devs don't get into this sort of biznis on creating online games, simpply because the commitment is a gigantic one, far different to building an offline game where the responcibilities are less. On this hole emotional turbulance thing. I myself suffer from emotional ishues. Yes, their are times where I just want to put the game down and curl up in a ball and quit. Yes, their are times when I want to flat out stay in bed and not even get up to do my dudies. However, when running an online game, while you don't have to get rid of your ishues entirely, they still have to be in check. If you can't get them in check, the solution is simpple. You don't log on, you don't touch the games code, you walk away and get your reel life problems or whatever's playging you out of your system before you jump back. When you jump back, you politeley explain why you were away and leave it at that. If the ishues are in check, you get up, do what needs doing, do the dudie and the responcibility that's required out of maintaining an online game. I still do my dudie despite the number of problems that i've had recently, and I still keep my own ishues in check. If I do need to release them, I talk to my best friend about it, or go to my small group of friends that I have. Now, my last point on this. As I said before, not everyone will like your game. Have I been told before, hey, dude, dmnb's not my type of game or hey dude, your game sucks? Yes, I have. And that's the people's opinion. Have I gotten, as goastrider puts it here, a kick in the ass for though's times that i've stept out of my own boundrys, I sure have, from my own best friend. You'll think its bad at the time you receive them, but ultimitly, if your a true game dev, you'll learn to enjoy though's comments sooner or layder, and you'll be thankful someone's actually speaking up and telling you hey dude, your not doing something right. Because ultimitly, when you listen instead of taking though's types of comments out of priportion and raging on the forums as has been done here with the dev, ultimitly, you not only get a better game out of it, but you become a better person.