OK, so this new system is supposed to keep cowards from disconnecting during a fight? Maybe that was your original intention, but this system is quickly being abused by all of the people you are trying to limit by taking out the look and where commands and reducing knife sharpness to 300. Here's basically the problem.
Say I am experiencing lag and decide to disconnect to fix it, in order to fight someone. Lag often prevents me from being able to attack because the server doesn't respond to key presses when it lags. So, I disconnect. Next thing I know, I am back on shore because I've been killed. I wasn't able to defend myself, or run away. So, this system is actually helping players who do nothing but kill other players basically slaughter who they want.
Imagine you're in the middle of a storm. Suddenly, your router goes offline and you can no longer play. This means whoever is nearby can walk over with a weapon in hand and take you out. The next time you log on, you're starting over on shore. You lose everything you had and have to build up from scratch.
The point I'm making is that no other game allows a player to kill another player that suddenly disconnects. Though UltraPower has some issues with the server, Mason wouldn't intentionally implement killing players who go offline for the next thirty seconds. This isn't a fair solution for the problem. Let's face it, if someone doesn't want to fight, it's their choice.
The other point I will make is that the fighting system is still very unbalanced. Unlike RTR and UP, there is no way to know exactly where an enemy is using sound. The p command gives you an idea, but the description is still to general. In front and very slightly to the left sounds accurate, until you try aiming a bow. I've missed on many occasions, even though the opponent was in front and very slightly to the left and within range. A little beep or hum in the center would probably help out a little. The other thing is that not everyone has access to rock guns and revolvers. 'This basically allows players who have those weapons to kill who they want because they can fire at much greater distances than players with bows, never mind getting in close with a spear, hammer, or knife.
It is possible that the problem comes down to the headset I'm using. The Logitech h800 really doesn't have high quality audio output, since it was primarily designed to make vOIP calls through Skype and other applications; so, it isn't exactly a gaming headset. As I mentioned before, adding defensive maneuvers, such as blocking, parrying, or dodging would definitely improve the fighting system.
Hope these suggestions can help improve the game. I know you're doing what you can to please everyone, but these problems will make the game less enjoyable in the long run.