Hi fellas.
On expantion and changes, the advanced tks sounds like a good thing, as do more games set in and around Yellow bonnet, however gameplay wise while I do really like the map and talk to formula and the stat tracking, I'd personally be more in favour of games that each had something distinct.
I'm guessing it would be fairly easy to create essentially a modded version of Yellow Bonnet. For example, have a number of survivers of a zombocalypse each in their different house giving the player jobs and replace the runaway horses and cowboys with zombies, or have a sea side Jamaican pirate town with various seedy taverns, naval officers and drunken pirates. However, II'm not sure of that idea myself sinse esentially you'd be playing the same game and doing the same thing with similar mechanics, just a slightly different setting and map.
If a similar formula was used in the future, I'd prefer to wait and see it get a little tweaking gameplay wise to alter things. For example, imagine a more adventure style game similar to "a dark room" where you needed to make it from Yellow Bonnet to the gold mine crossing the desert, where moving each square took water, where you had to mine gold but had a limited carrying capacity and also had to juggle what weapons you took with you.
Or maybe another game set around the town, but one based on finding a number of hidden outlaws by piecing together clues from the town's people, eg, "I thought they were hiding somewhere south of the church", with the goal to have a limited number of moves to deduce the outlaw's location and catch them before they rob the bank. Or maybe a game which expanded the combat idea, with some more tactical fight options, like perhaps the ability to use the revolver on people in the surrounding squares, or have different weapons had different properties and different qualities against various targets.
There are certainly possibilities, but I'd I think be more in favour of something which tweaked the board and movement gameplay in various ways rather than just repeating the same mechanics again.
for example, one game I've always! wanted to see is a single player space colony management game, where you get to gather resources from a map, guide your colonists through various hazards from disease, to accidents, to alien beasts and mechanical failures, build buildings and machines and eventually fly off your initial planet and colonize other worlds, either as resource bases for your original colony or as actual new colonies.
As to Yellow bonnet itself, the revolver thing was rather weerd and I really can't explain it, it might have been a miner glitch.
With the inventory I didn't know tab showed it. I actually don't think hotkeys are a bad thing provided that there are always menu commands instead because that gives people the choice, people can choose either the menu or the hotkeys, but as I said the two main hotkeys I wanted were look around and search.
With the ending clipboard text, one suggestion I do have might be instead of just putting the modifyer "man" or "woman" to use something a bit more colourful and wild westy, just for purposes of flavour if nothing else..
For example "A roustabout going by the handle of insert player name"
I've actually always been a fan of the term "roustabout" it's got a nice ring to it. I first came across it in the novelization of the film Pale Rider by Alan Dean Foster (one of the few westerns, possibly even the only western I've ever read). Amusingly enough, because I read the book in grade two braille, and because whoever had translated it into braille had thought it was a good idea to use the "A b" sign for about in roustabout, I thought for quite some time the term was actually "roustab" which sounds sort of Klingon .
Perhaps a new race for the Tks universe? the gun toating no good roustabs! .
With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)