2015-06-18 06:42:36

ok. still didn't work on this destop. I'll try again once I grab my laptop from the store

2015-06-18 07:11:55

@momo, i'm afrade your a bit behind the times. The planet cracker, as far as i'm aware is not well that used, and colony supply delivery missions give twice the amount of money that planet cracks with an old planet cracker do. Besides just being used as an easy way to make money, why should it stay? For the moment, custom ship requests are on hold, but you can upload it to dropbox and let us see it. However, be aware. I won't accept ships with 1000000 or more hull, super unbeatable plasma cannons or that sort of the like. And if you do intigrate such features, their has to be some flaw in the design to keep it balanced, such as horid acceleration speed that makes it difficult to maneuver. That way it is still beatable in combat, with enough force and the right maneuvers. Getting back to the planet cracker thing, I want a better reason then, it makes so much money I can feed an entire spacehouse with it, is their a redeeming feature which is worth me keeping it around, or is it sitting in shipyards collecting dust and debris. Keep in mined, the firestar holds more cargo last time I checked, and mines twice as fast. @tan, its likely you were effected by the new ban system that was put into place when I band a few ban evaders trying to sneek on, try it with your laptop when it comes back and we'll see if that fixes things.

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2015-06-18 07:17:41

@slj Because, in the dm timeline, earth is practicly a meer shadow of its former glory by the time dmnb takes place. The timeline doesn't mention, but the old site that was ran by track mentions that in the 2130's, the G F A swarmed through the sol system with retro class destroyers obliderating everything in their path, accept earth and the sun itself. Hents, earth is decimated. So no, in the dm universe humans don't really have a point of origin as it were, we're all spread out through deep space. And since signis alpha is the place where acadamy graduats are put, that's the games starting location.

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2015-06-18 07:46:19

Oh, I see. I didn't thought about the story. But it makes sence. smile

Best regards SLJ.
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2015-06-18 08:18:42

hi
Danny, I'm saying about the old planet cracker again.
of course, dmnb masters don't use this ship anymore.
But It is good for newbie players.
There 3 times of planet cracks.
This old planet cracker, The g51, and The firestar. But g51 and firestar is most, most expencive.
But this old cracker is not.
When I newbie, or after die, I bought light frator first, and cargo frator next. And do many cargo delivers and reached 6000000 credits.
and buy this cracker, crack planets and get credits, I've bought The multipurpose or The locid cruser.
If this old cracker is gone, You should get 400000000 or 450000000 credits using cargo frator, and deliver your cargo, You will recive 450000 credits at once.
When can you reach 400000000 or 450000000 credits? Maybe You can't sleep.
And it is other problem, In dmnb there are around 5 missions available now, But The credits are very low and low.
When you destroyed your enemies, You will recive enemy's hull plus 100000, but It is to low.
If you crack a planet, you will recive least 5000000 credits but, If you want recive 5000000 credits in a mission, your hull must 4900000, and plazma cannon damage should be 500000. It is acceptable ship?
and most ship are more then 1000000000 credits.
Your ship's hull should be around 50000000, and cannon damage should be 700 or 8000000. This ship is unblanced completely.
So, please increase the mission reward if is it possible.
Thanks

2015-06-18 10:40:17

@momo er, confusion, complete confusion. No, it is not ok that plasma cannons can do 500000 damage. Like I said. I want a differing reason as aposed to the planet cracker is a quick money maker as a reason not to remove it. After all, it is sort of easy to make money. And no. I won't increase the cargo delivery and such to that high value, that completely eliminates the hole point of trying to work for the credits and the new ships. And no, its not just dmnb masters who don't use it. So far as i'm aware, the majority of the playerbase don't, and so far as I understand, the ones who do say it sucks, with the acception of a very few. So besides and apart from its a quick moneymaker, what are the reasons it should stay.

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2015-06-18 11:54:29

danny. is your side down? I can't go to your games page. it says 404. I gonna try it again

2015-06-18 12:18:24

@mike_tan it worked fine for me.

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2015-06-19 00:02:07

Greetings all! The deep space planet cracking colony building has now been implemented! Enjoy! Oh, and try not to build more then one, as it stays in one place.

Check out the new reality software site. http://realitysoftware.noip.us

2015-06-19 06:36:55

Greetings! As well as the deep space planet cracking colony being fully workable, i'm happy to report that custom starship modules, the main ones like helm, status, engineering and autopilot, are fully operational, even when you install them! Enjoy! Oh, and to get more fuel, visit federation space hq and buy a 12000 unit fuel tank, or buy several. Install them on the outside of your ship, then refuel while onboard and you'll be good to go.

Check out the new reality software site. http://realitysoftware.noip.us

2015-06-19 12:16:07

Alright guys, it should now be fully possible to get a functioning custom ship up and going. Of course it won't have any extras, such as turrets, fusion drives and such, but helms and sensors modules, along with autopilot, status, and engineering, all work properly. Have fun building.

Check out the new reality software site. http://realitysoftware.noip.us

2015-06-19 14:51:12

Oh, gush! I just forgot my bounty mission and I don't know, how to know It again. Please, can You help Me?
Thank You.

Ja volim samo kafu sa Rakijom.

2015-06-19 23:06:10

If its in the status buffer, shift dot will reveal it. Else, I think a quick addition to status will be in order.

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2015-06-20 00:06:16

hi danny
Thank you for implementing many modules.
And danny, ah, I'm sorry to say this, But You are ready for suggestions? The crash problem has fully fixt?
The reason for say this, You are implementing many good things.
I want build custom ship myself and do a mission.
It is proud!
But, I give up ship files, because It was confuse me completely.
And I have a question, about asteroid processing.
I didn't this, but how to this system work? like asteroid mining? And collection beems, I should go to a asteroid that holds 1000000 or more cargo? It can't collect resources less than 1000000?
I think, 1000000 cargo asteroid is very, very hard to find.
Have a good day and Thank you danny for implementing many interesting things.

2015-06-20 01:32:56

@momo No, 1000000 or more asteroids are not hard to find. Simpply locate a deep space starsystem, check inside for an asteroid belt and see if their's an asteroid with one million or more cargo space. And at this point, i'm not sure if the crashing ishue is fixt or not. I'd like a bit more time to check to see if it is fixt.

Check out the new reality software site. http://realitysoftware.noip.us

2015-06-20 04:40:17

Greetings all. I am happy to announce that the voyager is now truely a credit to her name. I'm proud to announce, the new voyager layout, a true flagship. 14 decks fit with in a brand new hull, combined with the best shielding that missiles will need time to punch through. This is the newest rank 1 speshelty starship that money can get, and nebvan commanders will be pleased to leave their old nebvans behind and board the newest in starship technoligy.

Check out the new reality software site. http://realitysoftware.noip.us

2015-06-20 05:32:24

hi danny
I have a question about The new ship
This ship needs combat test like a nebvan?
And this ship has plasma cannons? How much damage?
Ah, and there is no way to stop asteroid processing?
The progression of an asteroid processing is take much, much much time I think.
So can i stop the processing?
Thanks

2015-06-20 08:49:54

Hi, considering its rank 1, yes momo. And plasma cannons do 21000 damage, but its at the cost of rift drive, fusion drive, and sluggish acceleration. In other news, today's changes are as follows. It is now possible to repair the ships hull from damage control on engineering, and missiles will now be stopt by shields if they are up, but this will damage your shields much like turrets do. Enjoy!

Check out the new reality software site. http://realitysoftware.noip.us

2015-06-20 08:55:07

OK thanks!
But, how to know again my bounty mission after restarting a game?

Ja volim samo kafu sa Rakijom.

2015-06-20 09:51:23

You can't currently, a suggestion is to try clearing it and reassigning it as pirates love going after things if your not their to fight them.

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2015-06-20 10:27:04

Yes, It will be a great, I will have to sell my ship with this mission and buy another?

Ja volim samo kafu sa Rakijom.

2015-06-20 15:50:48

hi
giovini, try /clearmission in your chat box simply, just type slash key twice, and type clearmission. remember no spaces.
and this command will clear your all missions including custom missions. So be careful.
Thanks

2015-06-22 04:31:33

Greetings all. I'm happy to announce that proper invasions have been implemented fully, with, yes, boardable enemies! I mean it, boardable enemies, ships that you can actually teleport too. That is, if you can disable them first. Do note that this system is in extreme infancy, but in the future, will allow for epic battle plans and, already in the works is for these to tie into the planet exploration system.

Check out the new reality software site. http://realitysoftware.noip.us

2015-06-22 04:55:19

woe nice!

If you have issues with Scramble, please contact support at the link below. I check here at least once a day, so this is the best avenue for submitting your issues and bug reports.
https://stevend.net/scramble/support

2015-06-24 12:50:49

Greetings all. I've fixt a few bugs, including the long standing bug where you could teleport to an object that had no surface what soever. I'm also yes, working on a new factions system, now that everyone has enough planets to form an intersteller empire. The only things working currently are the ability to create a faction, add members to it, and them to be able to leave it, but in future we'll be working on adding ships to the factions fleet and such.

Check out the new reality software site. http://realitysoftware.noip.us