Hi André.
I'm not an android user myself, but I do have experience in discussing access with developers on Ios an Windows.
The problem is that quite frequently when a game's text is inaccessible, it's due to the fact that the developer has created the game to not use actual text written by a keyboard that could be read with a screen reader, but graphics with the printed letters on, indeed there is a current mode of game development used on many mobile platforms called canvasing where a developer literally photographs the screen and then just sets the game to respond where that photograph is clicked. No links, no labeles zippo, the game might as well be fully graphical. For a sighted user this makes no practical difference, sinse she/he just sees letters and clicks, for a blind user however it's all the difference in the world sinse the graphics are entirely unreadable by screen reading programs.
This is why for example on Ios the game called text quest is actually completely unreadable with voiceover despite from the description being an entirely text based old school adventure type game.
When a game already has readable text in some areas and just needs some extra elements labelling, adding access is comparatively easy sinse it just means the developer putting in correct labels. When however a game has no readable text at all, adding access would effectively mean rewriting the entire game interface to use text as opposed to graphics.
a lot of indi developers respond very favourably if your saying effectively "hay if you just labeled those direction buttons or wrote some better ways of navigating the map the game would be accessible" however asking a developer to essentially rewrite a gigantic part of her/his game code is just beyond reasonable in terms of expectations.
No, it isn't fair, and in an ideal world developers wouldn't be allowed! to publish games unless they were accessible, but sinse your essentially asking a developer to put in a lot of work just for access your request has to be reasonable, ie, be a task the developer could complete without too much effort on their part rather than essentially asking them to rewrite a large percentage of their game.
Think of it this way, you might ask an assistant in a shop to read you what products they have and assist you in finding them, but you wouldn't ask the shop itself to manually braille label every item they sell before putting it on the shelves.
With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)