Wow Dentin, this is souning awsome! I very much look forward to trying it. One question on crew management though. I've always fancied to actually physically run a crew on a starship and deal with things like tention between two crew members or crew members having different priorities, however in the few accessible space games that have crew, crew is basically treated like an extra statistic to manage.
For example, in Smugglers marines and pirates add to your crew's boarding and crew combat stats, while crewmen and officers help you fly the ship, however all pretty much are bought like an extra equip upgrade and once paid for don't really need worrying about accept replacing when they die. In star traders your crew are a little better sinse they do have a morale stat, and if this gets too low they'll mutany, however in practice this doesn't mean much and so long as you make sure to have some luxury rations on your ship, not run out of fuel, and pay for some entertainment for the crew in spice halls nothing that bad happens, heck you can even pirate other ships an press gang their crews into service on yours, and while this will initially hit your morale it can be made okay with a good night in the spice hall, which is craaaazy!
I'd love to see a situation where you actually had crew with a bit more personality, like maybe you had someone who was a brilliant engineer, but erratic and caused accidents so you had the choice to promote her or not, or someone who had been assigned to maintenance but he wanted to be a targeting oficer, so requested a transfer, or maybe two crew who had a fued and so needed separating onto different stations, or indeed two crew who wanted to get married and work together and threatened to leave unless you assigned them the same duties.
I've always thought that would be the appealing part of being on a starship, sinse fundamentally you'd be stuck with a bunch of people who were stuck together in rather close quarters for long periods and hell the tentions would need some careful handling.
I don't even imagine this would be that tough to do mechanics wise, just have each crew member have a tention/happiness stat which collectively affect the hole crew, and have od events crop up which trigger changes in that stat from time to time depending upon how you deal with them, and obviously a happy crew works better at everything while a tense or unhappy one does not.
Hay if this isn't planned for the game or possible with current mechanics fare enough, it's just that much as I've really wanted to see a space exploration game, I've always thought all! aspects of exploring and managing a starship were interesting including how this affects the crew.
Btw For a fantastic account of this sort of thing, check out the solar clipper series by Nathan Lowel, they're both printed books and available as free podcast novels here and are basically the adventures of a man who signs up to be an officer on a cargo freighter, trading on various spaceports. Though there are certainly crysese, there is no big space war or alien encounters or whatever, just the story of a man getting on with his life in a quite extraodinary, though often not very glammerous way (he actually begins in the ship's galley).
With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)