2015-01-25 14:33:34

My husband suggested a similar buffing action idea. His was a type of fight 'preparation'. I will add it to my ideas list! smile

Developer of the sci-fi browser text RPG Roboid Incorporated! Free and mobile friendly.

http://roboid.com/

2015-01-25 21:44:06

, I have played the game for a while now and I have a strange susspicion.
Is this just me, or does the calibration thing fails in almost 90 percent for you guys too?
Am I doing something wrong?

Hail the unholy church of Satan, go share it's greatness.

2015-01-25 22:18:38

People are often confuse about how % chances work. It means you could have a streak for a while of fails, or a streak of success or a more even spread.

Developer of the sci-fi browser text RPG Roboid Incorporated! Free and mobile friendly.

http://roboid.com/

2015-01-26 01:36:30

The smaller the sample size, the less trustworthy it is. You aren't guaranteed success on your second try if your first failed and your odds are 50%, not by a long shot. By the time you've done 20 or more attempts, however, you should have at least a rough idea, and the higher that number, the more true it is.
For instance, my training record is something like 33-28, and I'm kind of wondering why. It sure as heck isn't a matter of winning two-thirds of my matches, as it seemed to be earlier...and yes, I do have gear.

I'm hesitant, as I said, to spend money on armour or weapons beyond a little here and there, on the off chance that the game will want me to blow a bunch of cash on something I've already surpassed myself without prompting. I'm hoping that won't happen.

Check out my Manamon text walkthrough at the following link:
https://www.dropbox.com/s/z8ls3rc3f4mkb … n.txt?dl=1

2015-01-26 03:31:57

Training is designed to have a bot relatively equal to yours. A 50% odds. So your numbers look ok. (The training bot is randomly generated.)

Developer of the sci-fi browser text RPG Roboid Incorporated! Free and mobile friendly.

http://roboid.com/

2015-01-26 03:33:24

Brand new players get a weakened bot for their first 20 matches so you were indeed winning more.

Developer of the sci-fi browser text RPG Roboid Incorporated! Free and mobile friendly.

http://roboid.com/

2015-01-26 03:37:28

As the main method of advancing stats, and HP in particular, I wish the overall odds of winning were kind of skewed in the player's favour a bit.

I think maybe this would be a very good time to wander away and come back in half a year, see what's changed. I like the game's idea, I'm not averse to tick-based setups, but I have many of the same issues as Dark with a shorter tolerance for systems I'm not fond of. Keep up the good work though.

Check out my Manamon text walkthrough at the following link:
https://www.dropbox.com/s/z8ls3rc3f4mkb … n.txt?dl=1

2015-01-26 07:50:23

Hi.

This might not be that successful but anyway.

My referral link is; http://roboid.com/go/play/6d

I'm gone for real :)

2015-01-26 17:50:06

Hi

I've noticed some radio buttons have there labels next to them. So for example. when you calibrate your robots attack defense and speed. The radio buttons can easily be read through when pressing R, but with other radio buttons, you have to press your down arrow to read the information. Could it be so that all info is read when pressing R?

I'm not completely sure on how to do this but here goes;

<form>
<fieldset>
<legend> attack</legend>
<p> <label> <input type=radio name=attack> Attack 1</label>
</P>
</form>

I tried something like that out on a text html page and it read when I press R instead of me having to go down and read the label.

IF that's wrong sorry. I know you know lodes more than I do when it comes to this stuff, I just thought I'd show off what I learned today smile

I'm gone for real :)

2015-01-26 19:10:49

Sure, I can look at it... is it the repair page where they are in a strange position?

Developer of the sci-fi browser text RPG Roboid Incorporated! Free and mobile friendly.

http://roboid.com/

2015-01-26 19:28:41

Hi.

Yep, that's right. IF I find anymore radio buttons labeled, oddly I'll mention them here.

I'm gone for real :)

2015-01-26 19:34:44

I do actually have one question.

Once you get into the database when hacking, there are a bunch of weird gibberish-looking links with letters and numbers. I presume some of these are accounts and some of them aren't, but are they supposed to be gibberish or what?
I clicked two of them, then got nervous I was going to fail and stopped hacking. I'm kind of wondering what the deal is there, especially now that my next goal is to do a larger hack.

Check out my Manamon text walkthrough at the following link:
https://www.dropbox.com/s/z8ls3rc3f4mkb … n.txt?dl=1

2015-01-26 22:08:45

The gibberish is just file & directory names, their names don't matter. Try to aim for at least 20 account numbers, and hit "logout" once you've been at high threat for a bit. Files "deeper" down the directory tree are worth more but more dangerous. It becomes a game of chicken... wink

Developer of the sci-fi browser text RPG Roboid Incorporated! Free and mobile friendly.

http://roboid.com/

2015-01-26 22:10:30

brad wrote:

Hi.

Yep, that's right. IF I find anymore radio buttons labeled, oddly I'll mention them here.

I will investigate.

Developer of the sci-fi browser text RPG Roboid Incorporated! Free and mobile friendly.

http://roboid.com/

2015-01-27 03:11:47

Basically you want to click on links ending in .dat, those are the files with the acounts. The links with no extension are folders.

Take care, it's a desert out there.

2015-01-28 14:19:44

Hi.

I've just got into the hacking part of the game.

Guessing passwords is hard smile

I'm gone for real :)

2015-01-28 20:44:50

It's tricky, yes. I can usually get past that part of it well enough if I'm lucky.

Some tips for those of you struggling with this part:

All words are eight letters.
When choosing words at first, look at words that share commonalities. For instance, if you have the word football and the word housefly, they have one word in common. If you also have the word faithful, faithful has two letters in common with football but none with housefly...but if you choose football and it says 0 letters matched, then  you know housefly and faithful are also wrong, so you can eliminate them.
You still might have a memory dump that's just too big and not related enough, but generally if you follow these rules and look for words that have the most links to other words (regarding where in a word each letter is placed) then you should be in good shape.

Check out my Manamon text walkthrough at the following link:
https://www.dropbox.com/s/z8ls3rc3f4mkb … n.txt?dl=1

2015-01-28 20:47:37

Speaking of hacking though, I had a bit of a bad experience last night.
I got to 32 accounts downloaded, and decided to try one more time. I got caught.
This in itself is fine, but 28 accounts only got me something like $3600, and now I have to get an "epic hack" of more than $5000. Given that I can only do this every 12 hours, and also given how much it costs...well, it feels a bit like a crapshoot. No, scratch that. It feels like a -huge crapshoot. Name of the game, I suppose, but it sort of drives the point of the game home. Training is a crapshoot; calibration is a crapshoot; scavenging is a crapshoot; hacking is a crapshoot. The majority of your game is built on luck, it seems to me. I'm really hoping it doesn't stay that way, or else you've essentially created a sophisticated "guess the number" setup with multiple interfaces and the suggestion of a story. There's very little actual skill involved.

Check out my Manamon text walkthrough at the following link:
https://www.dropbox.com/s/z8ls3rc3f4mkb … n.txt?dl=1

2015-01-29 03:51:07

Hacking is meant to be a bit of a game of chicken. The # of accounts determines the upper bounds of what you'll win. On the hacking leaderboard you'll see many people with hacks over $10,000. With an average virus cost below $1000, it's a lucrative minigame. If I increase payouts, the inflation rate of the game will also rise.

Yes, many game mechanics are luck based, however scavenging is modeled after minesweeper, a popular puzzle game.

The less luck based things are, the more detailed A.I. and layered strategy is required: a mountain of work for one solo, part-time programmer (me) who is doing all the writing, programming, graphics, sounds & support alone.

The game is still in Beta, and I consider it to be a proof of concept.... the scavenging is the most involved & non-luck-based element, and also the most recent. I'm tackling larger and more detailed features as the game matures.

Developer of the sci-fi browser text RPG Roboid Incorporated! Free and mobile friendly.

http://roboid.com/

2015-01-29 04:50:48

I respect that you're one part-time programmer trying to build a complex game. I'm not trying to slam you. I'm just frustrated by all the luck; when you get a fairly bad string of luck, and when luck is the larger part of your game, it gets a little disheartening. Maybe I'm in a minority here and most of your players aren't discouraged by loss after loss at whatever pursuit they choose.

When I say that scavenging is luck, I mean that you have no real way of knowing what's where until you click someplace and get clues. There is a little strategy in that you don't necessarily want to stick to corners and all that, but not a ton.

Check out my Manamon text walkthrough at the following link:
https://www.dropbox.com/s/z8ls3rc3f4mkb … n.txt?dl=1

2015-01-29 05:20:51

Yeah, I hear you. A lot of the more strategic layers will be worked in later. For example, my husband really wants elemental weapons, and combat stances that you have to earn over time so it matters which you pick. I may also re-write the combat to be more turn-by-turn.

I have to keep new features under control, since we are also raising two babies! smile

Besides, millions of people playing Candy Crush.... luck isn't all bad. LOL!

Developer of the sci-fi browser text RPG Roboid Incorporated! Free and mobile friendly.

http://roboid.com/

2015-01-29 06:15:02

If you want Candy Crush, then build a Candy Crush clone. If you want complexity, then keep going in the direction you're going; Candy Crush is by no means complicated, that much I know.

Check out my Manamon text walkthrough at the following link:
https://www.dropbox.com/s/z8ls3rc3f4mkb … n.txt?dl=1

2015-01-29 08:45:29

Hi.
/Spoilers/

I'm still a bit confused.


I don't understand how I'm meant to guess a password from this.

{[=football!*@remember&%sunshine#$!=$;snowball|$:=velocity*+/~/|anywhere#//|saturday=*?housefly&:]@]obituary;~:%+&sprinkle?!}={shoulder~+}&}/jousting~/+windmill~~:isolated:!*mountain$]!manicure:+!|~maverick};]#/dinosaur!%@$upstairs%/#elephant#:lipstick};{=keyboard~?%#{sentence}|]:!}]}

What am I meant to do with these words?

I'm gone for real :)

2015-01-29 14:18:21

Enter one of the words, like elephant, into the login form below it. It will tell you how many letters that word has correct compared to the real password. The in-game forum has a whole thread of tips & strategies.

Developer of the sci-fi browser text RPG Roboid Incorporated! Free and mobile friendly.

http://roboid.com/

2015-02-10 00:40:55

I modelled that after a hacking mechanic on the game Fallout 3. wink

Developer of the sci-fi browser text RPG Roboid Incorporated! Free and mobile friendly.

http://roboid.com/