Hi all.
I'm proud to release this new campaign: Swamp online simulation.
Swamp online simulation is a campaign, which should simulate the online gameplay of Swamp as much as possible. There are a number of things which aren't possible to do, but I hope I can simulate at leased some of the online gameplay in this campaign.
Beta version 0.1:
This is the very first beta version of the campaign. I started to work on this today, and I've worked on this mostly the whole day. Yeah this is pretty much time for something which seems as nothing, but that's at leased a beginning of something which I hope becomes cool in the future, if people likes it.
This is the map called Multi1, and you start in the safezone. You start with a Glock 19, some ammo, a field kit and two met kits, and of course your axe.
I have added the whole store from map 1. The only changes is that you can buy the field kit, because you can do so in the online game, but only if you donate it to the safezone.
There is a lot of loot, only the loot which you can find on map 1. Maybe I should lower the loot.
I'm not sure on what zombies you can find on map1, but I've tried to simulate those as well. There should maybe be fewer zombies.
There are a lot of other players, mentioned as Allies. I'm having issues with those. They keep fyring like crazy nomadder how I code them and nomadder what I tell them to do. I'm not sure, but it seems as there's a bug in the CMM script so the allies think the player is a zombie. Lol. It would be really helpful if you could help me check up on this.
I have not added the skills menu yet, because I'm not sure on how to do that. I don't feel like writing the whole safezone menu, which just works by default accept for the skills menu. If someone knows how to fix that, then I would love to hear from you.
I'm not totally sure on this, but it seems as saving the progress doesn't work as it should. I just briefly tried to check this.
Missions don't work. Why? Simply because I have no idea on how to make those. Or, I have, but I don't know how to make it so the campaign can switch over to a mission, and then back in the safezone and calculate and give the rep and xp to the player. I don't think the allies can find crates on the mission, so for this reason, I'm not sure if missions would be that fun at all.
Well, that was what I had time to make on the campaign today. Suggestions, help offerings, comments both good and bad are very much welcome, and then I'll see what I can do about it. I hope you enjoy this, and please let me know if I should continue on working on this or not.
Oh, the link:
https://dl.dropboxusercontent.com/u/979 … lation.txt
I'll put the campaign up on an other hosting site on a later release.
Things which I should take a look at:
Does the forts work now?
Leveling
Why the sound sometimes doesn’t play when picking up loot
Why the allies keeps shooting when they don’t hit any zombie.
What should happen when an ally get killed.
What should happen when an ally runs out of ammo.
Skills and skills menu
does the allies think the player is a zombie?
Quests
Saving the campaign
Check how many allies are alive.
Some ally controls, maybe
Missions, maybe. this is the lowest priority on the list so far.
I should create a more permanent hosting place for the campaign in a later version when it’s more stable and more enjoyable.
I should look into why the file get broken when downloading it.
Feel free to contact me privately if you have something in mind. If you do so, then please send me a mail instead of using the private message on the forum, since I don't check those very often.
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