Some people might remember a few weeks ago, a user calling himself Haggis asking searching questions about force feedback and rumble in audio games for a general paper on Haptic technology in gaming. well, his research is now finished, and highlights some most intreaguing facts about haptic devices, and their possibilities for use in many sorts of game, ---- accessible and otherwise, as well as some of the harsh truths about why such technology hasn't been exploited in audio games thus far. you can Read the finished article here
And feel free to speculate In this forum thread
Happy reading!
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)