It's been a long time since I made an official release announcement about AudioQuake, and I'm still not tired of doing it.
Matt (the leading coder and other half of the project) has put together and finalised the working executables for both Mac and Windows (7+, I'm awfully sorry XP users, I'll try and get to you, eventually …) that include the game launcher and modernised engine that we have been using for a while now. Other than that, the project is essentially unchanged from our last release, although with the new TTS stub and restored video renderer we will expect that you will notice some differences in the way that it operates. We have not yet addressed any particular grievances with gameplay, and to be honest--because we've got to be honest--the game is now of mostly historical interest, and LDL is probably of more immediate interest to new tinkerers, and is as yet not included. This is clearly beta; the first thing you will need to do is allow the Windows firewall access to the game in the modal window which appears (without speech feedback). Still, please, have a blast, frag away, and enjoy yourselves. And if you have feedback or bug reports, post them to our Google group (or just here, if you're lazy, although I'll have to manually enter them for Matt to see them). Frag this way for your copy of the AudioQuake beta.