2007-10-03 17:14:35

Yeah. Off the top of my head I could think of a lot of way GTC could have multiplayer features...

Discord: clemchowder633

2007-10-03 18:12:23

Game types other than just flat out deathmatch would be nice too.

Perhaps a capture the bridge mode might be interesting, where you fight over the bridge but have to be careful of what weapons you use directly around the bridge? Given time I could probably come up with a couple other ideas too.

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2007-10-03 19:47:19

a co-op version might be fun as well, ----- say by having humans accept for bot tanks on mission 6.

the only trouble I can see with the graphics pad audio game idea Cx2, is that even if you created an audio game to make use of it, most people wouldn't go out and buy a graphics pad just for one game. i can't say I'm any better in this respect, ----- I certainly didn't buy a Xbox360 wired controler to play the monster game which requires one. even my mouse spends most of it's time minus batteries, sinse I forget to replace them and don't remember unless an audio game comes along which I wish to use the mouse for.

though I suppose a tactile graphics pad would also count as a piece of assistive tech, and perhaps other applications could be created to make use of it. then, as with braille displays, it's more likely people would own one.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2007-10-03 20:36:04

That is what I was thinking, adapt a mainstream device and see if we can't find some uses for it. As it is we're limited to keyboards, or sometimes mice if we have the sight remaining but many of us myself included don't and I can understand if many people with some sight left find them more trouble than they're worth.

It's an unfortunate position with audio games. Audio games don't use other input methods because very few people have them, and nobody has them because very few audio games use them. I was lucky enough to have owned a joystick from my time as a sighted gamer, otherwise I might well not own one of those either.

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2007-10-03 21:17:55

I don't own a joystick because at this time I don't see a need in having one, but come up with computer load of audio games with lots of replay value and I will think about getting one. A PVP gtc sounds good and I wish gma would come up with one. I wonder who would survive that game. matter of fact I think a pvp of lw would be good too, or PVP of sod. Also a startrack pvp would be good where you are in command of a fleet and your goes up against mine. Alright not mine exzackly but I'm shure you know what I mean. Gma has a startrack game, they just need to improve it just a little. Multiplayer versons of all of gma games would be really fun. Like sod you could close doors in people's faces or in lw you could have a cat and mouse kind of game.

All that is gold does not glitter, Not all those who wander are lost; The old that is strong does not wither, Deep roots are not reached by the frost. From the ashes a fire shall be woken, A light from the shadows shall spring; Renewed shall be blade that was broken, The crownless again shall be king.
DropBox Referral

2007-10-04 00:08:26

That is what I meant by joystick, I already had one because I used to be able to play sighted games and wouldn't have bought one just for audio games probably.

As to GMA's Trek game, I think we would be better off with more work on USA Games' Star Trek Final Conflict. It needs a little refining and fixing a couple glitches with damage and AI, but other than that has far more potential. It's a lot more immersive and you don't have to dodge those dratted planets which was a serious failing in Trek 2K in my opinion.

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2007-10-04 02:48:45

Apparently thom ward is in fact working on a 2.0 version of Stfc, featuring various things including more borg ships and actual trek specs for all the ships taken from the manual. I don't think it involves multiplayer, but it sounds good.

there was a point where I would never considder playing any game of any sort unless I could have a propper joystick, ----- and by that I mean something with a single joystick shaft and several buttons, like the good old fashioned arcade joysticks of the 80's. I stil use such things for console gaming, but for anything on the Pc I've found the keyboard to be quite sufficient. If an audio arcade style beat em up like Mk or street fighter were to come on the scene, I'd deffinately buy a propper joystick for it, but for the games we currently have I've become quite happy with keyboard control. It actually seems quite strange remembering our old amigar, fighting with my brother over the joystick because I sooooooooo hated using the keyboard!

I've always assumed that as I stil enjoy Heman, the ninja turtles and films like labyrinth and aliens which were my favourites when I was about 9-10, I've not exactly grown up, ------ but maybe my tolerance has.

Getting back on track though, I'm not exactly sure how workable a multiplayer lw would be, ------ both players hide benieth the surface and stop moving, ----- then what! but certainly Shades and Gtc would be great as multiplayer games, ----- particularly if gma created map editers.

About the tactile graphics tablet Cx2, I've been wracking my brains to try and considder possible applications for it other than gaming, which screen readers currently can't do. all that occurs to me is some sort of Ap to use it with mouse setting controls like sliders, or waves which can be slightly clunky to set with screen readers, particularly complex slider arrangements such as those in sound edditing programs.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2007-10-04 05:39:22

I considered sound editing software too.

As to multiplayer LW, I know several mainstream sub games had multiplayer but they tended to be a little richer than LW. Somehow LW feels a little too mathematical to me, the other games you were never quite sure a lot of the time if you would be detected in single player and one in fact had a "towed array" of sonar sensors you could deploy to boost your sensitivity in addition to the active ping. The limit in this interestingly was that you couldn't go above half speed until it was either retrieved, or cut whereupon you lost the ability to use it entirely.

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2007-10-04 15:53:11

Hi.

GMA Games will not make a multiplayer version of GTC. I asked them for a very long time ago, and they said it would be to expencive. If they would make it, I'm sure this would be one of the best multiplayer game out there. I hope they will change their mind if all of us ask them for it, but I don't think they will make it.

Best regards SLJ.
Feel free to contact me privately if you have something in mind. If you do so, then please send me a mail instead of using the private message on the forum, since I don't check those very often.
Facebook: https://facebook.com/sorenjensen1988
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2007-10-04 18:13:45

I believe multiplayer games require specialist coding, and either the use of a server (as Che martin does for Rail racer), which can cost money, or some other methods which can be problematic and not as good. I do have to wonder though, with Gma having shown so litle progress over the last two years, ------ what have! they been doing?

I can't really comment on sub games Cx2, sinse the only one I've ever played (or really heard about), in this genre is in fact Lone wolf, but it wouldn't surprise me if it does work on a slightly over-precise game logic, sinse some other audio games I've come across certainly have.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2007-10-04 18:51:07

Most mainstream games certainly use a host/client set up available through the game itself rather than on a server, however it is true these companies have more resources to work on it. It has been the standard way to run multiplayer games for the last 15 years plus though, with only limited exceptions.

The dedicated GMA run server approach would be expensive true, perhaps the guy lacks the specialist expertise for the other approach too.

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2007-10-04 19:02:21

Server side software and such and server to boot. Yes expensive, and time consuming. So they charge. In Medal of honor a player usually hosts the game server side. They do it for awhile for fun and drop out off the radar screen when they get tired of it. The games is one of those games you jump into and play awhile and jump out. There are clubs or clans as they call it, where a group teams together. Some ask for donations to help pay for the server and software and message boards.  I had planned on at least a turn based multi-player where you drop in to play. I really hate to tie up my computer as a hosting server and leave it on 100%. So I will find away to get around that if I can. Self server server on the web site my ISP provides if I can make it work. Time comsuming. A mud is on a server side machine but the machine is there anyway and Mud software takes very little upkeep and space and bandwidth I guess once it is running.

Yo

2007-10-05 01:27:00

That is what I meant about the two approaches. Since multiplayer GTC would be "pick up" style then there would not really be much need for a dedicated host from GMA.

As to muds, they usually accept donations for hosting wink It is common for the owner to foot the bill overall, with whatever assistance the playerbase will give them.

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2007-10-05 01:56:42

Ah, that would make sense. the majority of games I've heard of are things like world of warcraft, which obviously do have their dedicated servers running, and being funded by player subscriptions. I believe che martin has something of this sort in mind for the online audio rpg business.

As multiplayer shades or Gtc would be, ----- as has been said, drop in and drop out style, then it would be possible for Gma if they have the coding skills.

\Just a simple question though, for a turn based game, obviously the players don't have to all physically turn up and be connected to the game in order to play it, ------ couldn't it run on a website? like an online quiz?

Obviously there might stil be hosting and space issues, but I'm guessing not as many as for an entire online game where.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2007-10-05 04:36:12

Another nice option for turn based Dark -
Play by email. It has been done a time or two before in the mainstream. The game parcels up something similar to a save file, sends it off to the relevant player(s) and then it goes around like that. Probably simplest for two players but theoretically possible for more I would imagine.

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2007-10-05 05:43:31

Yes Dark you are correct. A player shows up for thier turn - they see it is their turn - makes their move and the turn moves to the next player. I can do this as soon as I figure a way around my ISP and data writing problem. I may get another host company that allows that. But my ISP host is free now and I've learned something I need to try out and still stay in Javascipt and may work with my current ISP. The problem with that style of turn based game is it is slow, especially if a player just quits. But they are fun. So I could have a bot take over or they just loose their turn still everyone has to wait until the computer decides something is wrong and a player didn't turn up.

In a Mud you know when another player is there. In the old style mud, you only know if another player has been there. Lots of difference in the code and game control and is like a open turn based thing. It is always your turn. LOL! And is probably what I will end up eventually doing as the code is easier.

I should have the computer generated multi-player combat card game done this weekend as text and add sound a bit later. So that for me is a great start on a more complicated thing in Javascript. It should feel like a multi turn based game thing as you feel like you are playing against true opponents - and you are - but it is just the computer.

The best kind of game is one where you can jump in and jump out - like a mud - but with the sound effects and a game engine where you have to be real active and not so deep that it could take weeks to learn how to play well. Hard balance. As a hobby game creator I can only get so big in the code for now. So I try and get crafty with the game and have quite a few of them for now.

Yo

2007-10-05 12:44:49

The only lay by e-mil thing I've come across is one of the chronicals of Arborell gamebooks,where you E-mail the number of whatever section you choose, and the game engine mails you the page for that section. It's a nice idea, but as there's text and html versions of that particular gamebook, imho slightly unneccessary.

I saw the rules for the Gladiator game on the site Nio0, and I'm not certain how that will work. Prediction whist, also known as oh hell can be quite a frustrating game I've found.

In the gladiator game, what happens if you win more tricks (battles), than you initially sign up for?

for the turn based game, i like the idea of players having their turns skipped if they don't take them. How about a max limit of 12 hours for a player to take his/her turn, and then they're skipped, or handed over to the bot.

I need to look into muds seriously. I had a brief experiment with thee Monkey term client, but I couldn't get the Sapi business to run properly for some reason. I could always use Hal, but that would mean manually reading text which is written to the screen, which could be a pest.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2007-10-05 13:50:34

The mainstream strategy Alpha Centauri I believe had a play by email option, it was essentially a futuristic version of Civilisation even developed by the same guy who headed up the original team for Civilisation itself.

As to muds, all you need is some type of Telnet client. If you can look around whatever help, support and/or community resources exist for Hal and find a Telnet client that will work well with Hal then you can use it for muds I believe, the only real advantage to a mud client is it offers the ability to put some commands into shortcut keys and so on.

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2007-10-05 14:10:43

Hi.

Corrently, GMA Games is working on a new version of LoneWolf, but it can't take so long time... I think they are about to make a new game.

Best regards SLJ.
Feel free to contact me privately if you have something in mind. If you do so, then please send me a mail instead of using the private message on the forum, since I don't check those very often.
Facebook: https://facebook.com/sorenjensen1988
Twitter: https://twitter.com/soerenjensen

2007-10-05 16:45:09

Dark, yes it is like "Oh Hell". You must get exact bids to progress. I changed it as the round always plays lowest cards first so you bid that way. Doesn't really matter that much, but makes it more interesting I think. 32 cards and 4 players makes bidding tricky. I dropped back to this style game as it is easier to code and just as fun. As I was studying bidding a hand of spades and working out the computer play of rounds I saw this gets complicated quickly. This game is just as fun as there is much more than I had imagined that needs to be dona and able to do. The computer players have just as hard a time as you getting their bids right. You have a bit of advantage as you see their bids before you bid.  I think it will be fun. The sound aspect may get a bit boring after awhile as it could get repetitive. So I will have two version to host - one with and one without sound. Then I will make the same game with a space based theme to draw other players.

Muds are fun. What I didn't like was the command set in Mariani is huge for ship commands. Will take some practice. I enjoy the shorter interesting game that is quick to come up to speed on and full of things to see and interaction - I F style Mud like the one from the old days. I may eventually work on something like that. I would make it so players interact and try and impede others progress and team for area control in a turn based Mud style. It is always your turn kind of game that is multi player as I mentioned before. Code would be easier I think with that style. I'm not there yet though and not sure it can be done. I would think so though at some level to start with.

Yo

2007-10-05 18:00:40

Years ago I made a play by email game. It didn't work. Not enough players. Too much BBS competition at a higher level of game. The internet was just kicking off and Muds ruled computers were getting better.

Yo

2007-10-06 19:05:14

Well, you could use something like the audio quake server system, right? That would work too.

Discord: clemchowder633

2007-10-06 23:30:07

I didn't know where to put this. SO... Gladiator combat card game is done!

Small as it is. 19 k bytes. Solaris Prime was 11 K bytes

Had a couple of bugs.

It does have a bit of sound! Pretty neat. Adds atmosphere.

Rules changed a tiny bit. As Dark said it is a lot like "Oh Hell". I'll zip it up for a download later. At my site as a hosted game now http://myweb.cableone.net/lwmurphy/DOOR.HTM

The other card games you can just save the page and you will have them. Gladiator is different as it has to be zipped up to get the sound and instructions. Though you could just save the instructions page, the game page, and some how get to the battle.wav file or create your own battle.wav file. Wave file is 170 k bytes. After it plays one time it will be in your cach I think as won't be so slow for those on the other side of the world I think, I'm not sure.

Yo

2007-10-07 01:02:24

Okay, I'll have a look, I was always a fan of those sorts of card games, though I'll admit that in my case, oh hell wasn't just a poetic name lol!

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2007-10-07 02:21:39

Thanks Dark. Comments from all - as to what it might need for a simple card game. Extra button or two to dispay something or such. More sound needed where for what etc. Also I've just uploaded the version with no sound and put the zip file there too.

Yo