Hi,
A few questions.
What operating systems will Audio Game Maker run on? Specificly, is it compatible with Windows 98SE?
Someone earlier asked about commercial distribution of games. Is this prohibited, or will there be a commercial license which allows for development of games intended to be sold, etc? Sorry if this or any other question has been answered earlier.
Especially if commercial distribution is possible, there definitely needs to be a way to protect the game source from editing. E.G. if I make a game and release it, even as freeware, but not as an example game, and choose to do so, I should be able to make it so that nobody else can change my game with their own copy of AGM. In my view, in the final final final product, there should be a type of game that is released with full source code as it were, so that anybody may look at and/or modify the game. Distribution of modified versions of games not originally created by you would probably be a matter of licensing on the part of the original author. And also, there should be a type of game that is distributed in a compiled, closed form, where the game internals can not be viewed or modified at all. In this case, the original author keeps the source code himself/herself, and distributes a non-viewable, non-editable version.
Ok, final question. Is there any provision for people who want to play games, but have no interest in making games of their own? In the interactive fiction world, this is accomplished by having a runtime engine or interpreter for games developed using, say, Inform or TADS. Thus, someone who wants to play a game, but has no interest in making their own games, needn't actually download and install the full development system, just a runtime engine. Is there anything similar here?