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Re: Audio Game Maker: game building environment for the blind

Fair enough. I wasn't sure it would have been an available option, and I respect that it isn't. I'm not honestly surprised, I mean it wouldn't exactly be a high priority.

On the other hand if you must specify the files to play would it be possible for someone who has downloaded your game to then replace the existing sounds?

Still, nice work guys.

Re: Audio Game Maker: game building environment for the blind

Like I said, if the player wanted to replace the existing sounds with sounds of their own choosing, they would probably have to do that from within Audio Game Maker itself.

Re: Audio Game Maker: game building environment for the blind

Hi!

BryanP wrote:

Ah. So the player couldn't then add his/her own music tracks to the selection without altering the game itself. It occurred to me that you could create your own folders in the Audio Game Maker/Game Name directory for, say, background music, speach, things like that, but if the application itself is set to recognize sounds from only the one folder that wouldn't work either. It is a pity MIDI music isn't supported though, as those are extremely easy to come by,especially if what you're wanting to do is create an acccessible clone of anexisting video game.

Yep, each game will have one folder ("sound"). This is where you put all sounds for the game, and you can't use subfolders (for the sake of simplicity). When you release your game and someone else wants to alter the sounds, they can do that in two ways. The less conventional method is simply replacing the soundfiles by others with the same name, but the conventional way to do it is to open the game in Audio Game Maker and change the references to the sounds in the sound objects themselves. The first method is basically what's been done now in the MOD community and is quite quick if you just want to *replace* a couple of sound files. However, if you want to add/extend a game with *new* sound files while still keeping the old ones, you can only do that from within Audio Game Maker.

Our sound engine is built in CPS which actually supports MIDI. Audio Game Maker does not yet support MIDI but we've put it on the hold-list for a possible next update.

Greets,

Richard

Re: Audio Game Maker: game building environment for the blind

cx2 wrote:

(...) if you must specify the files to play would it be possible for someone who has downloaded your game to then replace the existing sounds?

Yep, see my earlier post:

"When you release your game and someone else wants to alter the sounds, they can do that in two ways. The less conventional method is simply replacing the soundfiles by others with the same name, but the conventional way to do it is to open the game in Audio Game Maker and change the references to the sounds in the sound objects themselves. The first method is basically what's been done now in the MOD community and is quite quick if you just want to *replace* a couple of sound files. However, if you want to add/extend a game with *new* sound files while still keeping the old ones, you can only do that from within Audio Game Maker."

So let's say someone built a game in which you control a character running around shooting zombies (what else?) with a pistol. But what you really want is that your character can shoot zombies with a bazooka. You can either replace the pistol-sound file ("pistol.wav") with a bazooka-soundfile ("bazooka.wav") by renaming the latter to "pistol.wav" and replacing the original in the sounds-folder.
But you might want your character to have both the pistol and a bazooka to shoot zombies. In that case you have to create a new item (see: http://www.audiogamemaker.com/manual/bu … html#item) which will be the bazooka, add it to the inventory of the character and assign "bazooka.wav" as the sound for this item. You can also set extra properties, such as that the bazooka does more damage than the pistol and so forth. Simply add your sound file bazooka.wav to the sounds-folder and re-save the game in Audio Game Maker. Now you have added a bazooka to the original game by not only adding a sound to a folder, but also by adding 'bazooka'-functionality the the original game.

Greets,

Richard

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Re: Audio Game Maker: game building environment for the blind

Makes sense. Since Bryan P was talking about music I was thinking in terms of replacing the "mood sound" files so users can easily change the in game music so file names aren't an issue. Sounds perfectly possible.

Thanks for clearing it up.

Re: Audio Game Maker: game building environment for the blind

i am looking forward to it. i think it will be good.

Re: Audio Game Maker: game building environment for the blind

There is just one thing here. Is there possible to protect the sounds by, say, encrupting or something like that?
Such a program would certainly improve the number of games we already have to thousands in about five years, but it's probably not the number that matters, but the quality.
I guess we'd have a rain of games but how good they'd be... I just can shrug in these times.
It would not depend much on how flexable the program itself is, but those who make games should be creative.
I hope when Audio Game Maker is fully released, we'd have people that are responsible for their own games--Not just some people doing that without any support or etc.
BTW, please keep in mind that this post doesn't refer to anyone or anything, I just had these things in my mind which I thought are good to say, so that we wouldn't get a river of games that are not worth playing although they're created.
And another question, people are not allowed to create games for sail with AGM, are they?
Thanks

Re: Audio Game Maker: game building environment for the blind

Hi,
A few questions.
What operating systems will Audio Game Maker run on?  Specificly, is it compatible with Windows 98SE?
Someone earlier asked about commercial distribution of games.  Is this prohibited, or will there be a commercial license which allows for development of games intended to be sold, etc?  Sorry if this or any other question has been answered earlier.
Especially if commercial distribution is possible, there definitely needs to be a way to protect the game source from editing.  E.G. if I make a game and release it, even as freeware, but not as an example game, and choose to do so, I should be able to make it so that nobody else can change my game with their own copy of AGM.  In my view, in the final final final product, there should be a type of game that is released with full source code as it were, so that anybody may look at and/or modify the game.  Distribution of modified versions of games not originally created by you would probably be a matter of licensing on the part of the original author.  And also, there should be a type of game that is distributed in a compiled, closed form, where the game internals can not be viewed or modified at all.  In this case, the original author keeps the source code himself/herself, and distributes a non-viewable, non-editable version.
Ok, final question.  Is there any provision for people who want to play games, but have no interest in making games of their own?  In the interactive fiction world, this is accomplished by having a runtime engine or interpreter for games developed using, say, Inform or TADS.  Thus, someone who wants to play a game, but has no interest in making their own games, needn't actually download and install the full development system, just a runtime engine.  Is there anything similar here?

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Re: Audio Game Maker: game building environment for the blind

I think a closed-type game would be good so people can't mess with someone else's game and distribute it, not meaning for commercial purposes necessarily but to avoid confusion and make cheating harder.

The idea of an "AGM player" type thing is good too I think, and would certainly be a nice addition if such things are required to run games made by the AGM.

Re: Audio Game Maker: game building environment for the blind

You're right about it being months past the deadline, but they did ave rather a large fire at their officesin January, right before the program was ready to be released. Of course i'm wondering if the thing wold have been released on the first even if the fire hadn't happened, judging from Richard's post to Audyssey. If the program wa sonly six days from release when the fire occurred, it shouldn't have taken much longer to get it ready once they were backon their feet, even if they were only able to work on it one day a week, which is the case now. Oh well, I'm in no position to judge. I know nothing o programming so I can't say for sure. I think we're all a little anxious and impatient. With luck it won't be too much longer.

Re: Audio Game Maker: game building environment for the blind

exactly... it sounded way cool and i was very, very disapointed when that fire happened. but oh well... hope it comes out soon.

Re: Audio Game Maker: game building environment for the blind

Well we're still hoping and praying. It did sound, however, from the last programmer update on the Audio Game Maker forum that they were making some progress on solving the issues they're still having with the program. It sounded like once those were taken care of that they would feel comfortable releasing the program, but it all depends on how quickly solutions are found to the major bugs and issue. I myself am hoping that the game can be released by or before my birthday (June 30), but I won't put any money on it until the devs say so.

Re: Audio Game Maker: game building environment for the blind

AGM is likely to be available for download in July...

Re: Audio Game Maker: game building environment for the blind

Hello Richard!
A question:
come the AGM in the 1, 2, 3, or in the 4 Wek of Juli?
Tanks. Claudio.

Re: Audio Game Maker: game building environment for the blind

Claudio, don't you think that if they knew that they'd have told us? Since they hve only said t's likely to be available in July (likely being the key word here), it should be plain to everybody that they do! not! know! exactly! when! And even if they have a date et they probably don't want to reveal it in case they have to push it back. A wise move in my opinion. It gives those idiots no leg to stand on if they were going to criticize them for not having it out on the projected release date. As I've said before Claudio, I think the only way you're going to understand how unpredictable a business programming is is to stop making ecuses about not having the time and ty learning a programming language. Then you can try developing some software and then you'll see why programmers don't like to set release dates. Anything can happen in the time as we all found out in January. And even if it's not as disastrous as a fire, there could be bugs in he program that you want to clear out as much as possible so you have a nice, stable product to show for all your hard work. Let's just be glad that according to Mchiel it's almost ready. With luck soon, possibly even in a few days if he feels it's ready enough(though let's not hold our breath just yet), we'll be working with AGM to hopefully increse the number of audio games out there. I wonder if that audio trailer we got in January is still accurate? I still have it on my laptop.

Re: Audio Game Maker: game building environment for the blind

Bryan,
you have a Trayler?
It is inposible!!!
Can you send mee please tis trayler?
The adress is:
claudio.zeni@bluewin.ch
Tank you!
Claudio.

Re: Audio Game Maker: game building environment for the blind

i think you've got a problem here claudio. this trailer is available for the public. if you're so so interested in the audio game maker it's kind of a shame you missed it. i don't know the address right now but i think it's still up.

Re: Audio Game Maker: game building environment for the blind

Yes, Arian, you have right.
I have lucket at audiogames.net.
Bath i can not find anny Trayler.
I hope, Bryan can send mee tis Trayler.
I will loking at audiogamemaker.com.
Bath i tink, the atministrators have have dilitet the Trayler.
Regards, Claudiothe

Re: Audio Game Maker: game building environment for the blind

The trailer was released just before the fire. There was a forum topic titled Latest Audio Game Maker news. There was a link to the trailer right there. I will not send the trailer via Email because it's an MP3 and I hate sending those via Email because it takes too long. You can look at the Audio Game Maker forum for that topic. If it's still there the link to the trailer will be in the first message. If it's not, well then I guess you'll just have to wait until the program actually comes out.

Re: Audio Game Maker: game building environment for the blind

The this week, or next week will the audio game maker perhaps. In the forum in wwwaudiogamemaker.com in topic audiogamemaker release date? is this information. Thanks.

Re: Audio Game Maker: game building environment for the blind

You know, I'm getting tired of being notified that there are new posts in this topic, and getting my hopes up that this program has finally been released, only to find that it's somebody wanting to know when it will be released, not understanding that none of us know, and the developers are, I'm sure, reluctant to give an exact release date for fear of a repeat of this Winter's terrible disaster. So you know what? I'm going to go ahead and settle this one once and for all, because I know the exact date on which Audio Game Maker will be released. My friends, Audio Game Maker will be released on the date at which time the developers feel it's ready to be released, and not a day sooner.
There. Satisfied? No? Tough. Stop buggging the developers about the release date, and let them get on with what they're doing!
There, I've said it.

Re: Audio Game Maker: game building environment for the blind

jaybird,
i fully agree with you. i'm waiting, very anctiously, for this program, and am very excited. one of my plans is audio space invaders, but the problem is: where can i upload it? i mean, on game exchange it looks liek you can't actually upload it you need a webhost and a wbesite and i don't have any of those just yet any suggestions?

Re: Audio Game Maker: game building environment for the blind

My suggestion would be to get a web site. Geocities offers one but the tools you have to learn aren't the most accessible.

Re: Audio Game Maker: game building environment for the blind

Hello Aron! My idea is, tat the programmers make a Game-Sharing-Point on his server. All peoples, wo wand post his games, can it post to the Server. Wath you tink about tis Idea? Tanks. Claudio.

Re: Audio Game Maker: game building environment for the blind

Well, they did post on the AGM forum yesterday that it would be released either this week or next week, so with luck we're finally at the end of our wait. I hope it comes out soon because I'll be moving into a studio apartment and probably won't have access to the internet for a while unless I'm lucky enough to be able to borrow somebody else's wireless network. It'd be nice to download it before I moved.