Well, yeah, the Golden Lasso of Truth is supposed to force whoever is caught in it to speak only the truth... which I suppose could be useful if I had a level where you have to interrogate someone for information, or something... XD
I think the biggest problems people are having is due to too much noise, and too little distinction between whose making the noise.
I'm trying to take steps to get civilians to make less walking noise, and I've got a few voice files for some of them and enemies (although the enemies don't seem to be using them as much as I'd like. -_- ).
I've also added the ability to toggle the echoes (in addition to turning the echoes down entirely), and changed it so that on the easier difficulties, the cars and enemies in Gotham start out with considerably less of an advantage (enemies get moved further into the level and should be stunned for a few seconds, and there's a cap on the number of cars).
Applying all of these, it seemed a lot easier for me to keep track of what was going on, but that's just me, who's been test playing it for a month.
And, well, these changes should improve the comprehendability of some levels, but I don't think there's much I can do to make the ones with storms of missiles more comprehendable without just reducing the number of missile-wielding enemies.
看過來!
"If you want utopia but reality gives you Lovecraft, you don't give up, you carve your utopia out of the corpses of dead gods."
MaxAngor wrote:
George... Don't do that.