Hey guys.
For those of you who don't see the sound rts google group, just to let you know that sound rts 1.1 alfa 9 has been released.
You can find it at:
http://jlpo.free.fr/soundrts
I've copied the change log, for everyone's convenience:
The main changes since 1.1 alpha 8 are:
General:
- bug fixed: the shortest path implementation could cause synchronization errors in multiplayer games
- added a limit for teleportation: no more than 144 ground entities (units, buildings, goldmines, woods...) and 144 air entities at the destination
- the computer AI will retaliate for catapults too
- if a turn takes more than 3 seconds, the events won't be played until the end of the turn (to increase speed)
Rules:
- now building a temple only requires a keep instead of a castle
- researching super healer, conversion and resurrection now requires a castle
Translations:
- updated Chinese messages and actor voices (including tts.txt for SAPI and screen reader support)
- added a line to tts.txt specifying character encoding (default is "latin_1")
TTS mode:
- added a positional beep sound to positional messages in SAPI/screen reader/TTS mode (when pressing Tab for example)
Linux:
- added a "-s" or "--speechd" option to enable speech dispatcher for Linux
- setting "sapi=1" in the configuration file doesn't enable speech dispatcher any more
- bug fixed: when Speech Dispatcher for Python was present, SoundRTS wouldn't close
Modding:
- bug fixed: only damage_bonus and armor_bonus could be used with apply_bonus
- bug fixed: a bonus on hp_max didn't affect the starting hp of new units (existing units keep their current hp though)
Enjoy!
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