Hi Alex and Marc,
congratulations on this interesting project! Even for a rough alpha or concept demo or whatever you may wish to call it, it's already pretty stable and polished and I do appreciate that! I love the high-quality audio, perhaps only the swimming and climbing sounds could use better replacements.
So far, I haven't noticed any bugs or unclear behavior, and so I have only two questions/suggestions at the moment.
First, do you plan to give this thing an actual story, plot and theme?
And second, you might want to consider using the volume of sounds for the vertical axis, like it is done in Perilous Hearts. Like this, there is no way to tell whether something is above or below you, if you have the panning centered. Hope that this makes sense and I won't have to elaborate further in order to explain what I mean. :-D
This thing does have potential. It contains elements from all the currently existing major audio sidescrollers, or at least that's what it looks like to me, even those such as Tarzan Junior or Hunter (although that game is not a sidescroller in full but does contain sidescrolling levels, as far as I remember), if you give it more levels with different themes and a gradually evolving plot.
So I am curious to see where Survive goes and how it develops, and should you ever need any help of whatever kind, let me know.
Lukas
I won't be using this account any more or participating in the forum activity through other childish means like creating an alternate account. I've asked for the account to be removed but I'm not sure if that's actually technically possible here. Just writing this for people to know that I won't be replying, posting new topics or checking private messages until the account is potentially removed.