So, I took a game I originally made in javascript six years ago and converted it to BGT.
And here's the result.
http://dl.dropbox.com/u/16520690/mystery.bgt
(You can press tab to switch from sapi to nvda mode.).
Weirdly, I've found this version harder than the javascript version. I've had a harder time keeping track of who's who. (Maybe I should switch to less randomly generated names? ).
If anyone's interested, the javascript version can be found here: http://planetseva.com/psgames/jq_m.htm
Though it will probably make IE7 and higher malfunction, since it launches the game immediately, and apparently IE's security settings have scripts in general and prompts in separate categories. (I have to wonder what the Microsoft team was thinking when they decided that prompts were more threatening than scripts in general...).
I've been wanting to remake this from the ground up as something... ur... more interesting, but haven't been able to get around to it. So I did this instead.
[edit] Minor bug fix already... [/edit]
"If you want utopia but reality gives you Lovecraft, you don't give up, you carve your utopia out of the corpses of dead gods."
MaxAngor wrote:
George... Don't do that.