I actually find it very weerd, the storhouse tavern thing, sinse I always build my tavern on the square next to the storehouse, yet I believe people starved because my two peasants were too lazy to go next door and pick things up!
this might actually be a big balancing issue, sinse while I understand why peasants would need to head out to farms etc to pick up supplies, transporting stuff next door to the tavern and starving for want of walking about 100 meters seems very strange!
I'll look forward to the new version with tougher people, i had to give up that game.
i had 4 people with incurable broken legs, and one with torn skin and one a gaping injury that my doctor refused to do anything about, thus making it nerely impossible to get anything done.
Actually given that textiles are so high up the chain, it makes early injuries nearly impossible to recover from!
I will say wine production wasn't as problematic as I thought, thouh it seemed near impossible to stockpile anything.
I had two vedgitable farms and one vinyard run by four farmers, ---- or 3 when my fourth had to go and suplement for innjured peasants.
while my two hunters steadily increased the meet in the storehouse ahd the vegitables just went up and up, I never! seemed to have any wine at all, as soon as it got to the tavern it got drunk (and no, I didn't take the alcoholic's anonymus fault).
Maybe that was the reason for all the injuries, my workers were so sloshed they couldn't hold an axe or shovel streight ;D.
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)