When a game's difficulty curve is being tailored toward those who donate as opposed to those who do not, I think we have a problem. It means that Sryth's focus is becoming more and more on the paid player; with the number of paid accounts, I don't think the GM is starving for his pains here, though of course I might be wrong on that. Pretty sure he has a job doing other things, not just coding Sryth...so this probably isn't his (or even his family's) only or primary source of income. Point is, when donators give themselves godly stats, they are breaking the game for themselves; for a GM to then go and make the general game harder because of what ultimately ends up being the exception to the rule just leaves the majority with a choice: donate or die.
I will believe that the Mad is going to tie up loose ends when I see it. It's as simple as that. As with this blasted sword, it's far more difficulty than it's worth by the look of things, especially since there are other awesome weapons that require almost no challenge to get (Shimmering silver stuff, for instance, which can level up a few times, if I recall correctly). I'm not saying the game's bad, just that's rather unforgiving.
If I could catch up in the Mad, now that a whole bunch of levels have been released, by completing them as fast as I wish, I might bother. As it is though, I don't really feel like having to play for over a month just to unlock something whose tangible rewards thus far are, while not awful, are nothing to really write home about. And even if the Mad does wrap up a lot of loose ends, I don't really know why it should...how could it, for instance, tie into Doomwall, or the familiars in the Adventurer Collective, or the tome of attainment itself? There are half a hundred other loose ends that probably wouldn't make sense to tie up this way either. I'm betting many of them are meaningless, in the end, unfortunately.
Check out my Manamon text walkthrough at the following link:
https://www.dropbox.com/s/z8ls3rc3f4mkb … n.txt?dl=1