2006-01-11 20:58:00

How do start? What language should I pick up first? Where to go on?

Languages don't influence the way we think, but they still have a world and worth in themselves. Celebrate your mother tongue, the world is a diverse place.

2006-01-11 22:36:24

depends

2006-01-11 23:01:22

Different languages lend themselves to different uses, and different ways

of thinking on the part of the programmer. It also depends on whether

you're developing purely for Windows on the PC, which is likely for most

audio games but by no means a certain.

One thing I'd recommend against

for any games, audio or not, is Java. Even if it were truly accessible it

doesn't run fast enough for a true game. I know people make mini games in

it, but you couldn't really make it run fast enough for Tank Commander or

Shades of Doom.

Most of the time for a pure Windows game then Visual

Basic or some form of C++ would be adequate, with Direct X to cover the

sound and input. But as Big Y said, it really depends on what you're trying

to do, as well as the way you think whilst programming. You might have to

try a couple before you find a language, or development software as well,

that you're comfortable with.

cx2
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To live by honour and to honour life, these are our greatest strengths and our best hopes.

2006-01-12 02:59:00

Recommended vb6. It's old, but it works. BSC uses it, from what

I've seen...

Some games require some languages, but I recommend vb6 as a

starting point. According to a software engineer I know told me that vb6 was

a good one to start with.

Discord: clemchowder633

2006-01-12 05:46:51

BSC uses VB.. and it shows <insert you-got-whipped sound

effec>.

Believe it or not GMA uss it too.

What do you mean "some games

require some languages?"

James

2006-01-12 17:51:59

hello,
GMA games, ESPSoftworks , BSCGames  and jim Kitchens games are

all,*all* ritten using visual basic 6 and the direct x 8

technology
regards
yakir

2006-01-12 20:51:42

I'd

just like to point out that theoretically any game can be made in any

language, just as I said some languages lend themselves to different tasks.

The availability of libraries and other code on the internet can affect the

choice of language as well, if someone's made code available for some of

the things you'll need to do in the game.

cx2
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To live by honour and to honour life, these are our greatest strengths and our best hopes.

2006-01-14 01:48:23

Meaning that some games, depending on what you want them to be,

require some languages...

Discord: clemchowder633

2006-01-14 05:48:26

No,

they don't require the language. It's more that it would be impractical

with certain languages given a certain amount of time and resources. Both

Visual Basic and Visual C++, for example, are able to use Direct X easily.

You can make games without DX, but it is much harder. That was how they used

to do things before Win 95, when you had to tell the games which sound card

you had so the game could use its own drivers...

cx2
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To live by honour and to honour life, these are our greatest strengths and our best hopes.

2006-01-14 18:39:20

exactly cx2