How do start? What language should I pick up first? Where to go on?
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AudioGames.net Forum → General Game Discussion → progrcreating games!
How do start? What language should I pick up first? Where to go on?
Different languages lend themselves to different uses, and different ways
of thinking on the part of the programmer. It also depends on whether
you're developing purely for Windows on the PC, which is likely for most
audio games but by no means a certain.
One thing I'd recommend against
for any games, audio or not, is Java. Even if it were truly accessible it
doesn't run fast enough for a true game. I know people make mini games in
it, but you couldn't really make it run fast enough for Tank Commander or
Shades of Doom.
Most of the time for a pure Windows game then Visual
Basic or some form of C++ would be adequate, with Direct X to cover the
sound and input. But as Big Y said, it really depends on what you're trying
to do, as well as the way you think whilst programming. You might have to
try a couple before you find a language, or development software as well,
that you're comfortable with.
Recommended vb6. It's old, but it works. BSC uses it, from what
I've seen...
Some games require some languages, but I recommend vb6 as a
starting point. According to a software engineer I know told me that vb6 was
a good one to start with.
BSC uses VB.. and it shows <insert you-got-whipped sound
effec>.
Believe it or not GMA uss it too.
What do you mean "some games
require some languages?"
hello,
GMA games, ESPSoftworks , BSCGames and jim Kitchens games are
all,*all* ritten using visual basic 6 and the direct x 8
technology
regards
yakir
I'd
just like to point out that theoretically any game can be made in any
language, just as I said some languages lend themselves to different tasks.
The availability of libraries and other code on the internet can affect the
choice of language as well, if someone's made code available for some of
the things you'll need to do in the game.
Meaning that some games, depending on what you want them to be,
require some languages...
No,
they don't require the language. It's more that it would be impractical
with certain languages given a certain amount of time and resources. Both
Visual Basic and Visual C++, for example, are able to use Direct X easily.
You can make games without DX, but it is much harder. That was how they used
to do things before Win 95, when you had to tell the games which sound card
you had so the game could use its own drivers...
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