2005-10-18 00:39:48

Hey.

Does anybody know how i can listen to the audio files for shades of doom,

gma tank, monkey business, and any other encrypted files such as in bsc

games products? Well if you do, let me know how to do it. Thanks. David

DB

2005-10-18 00:53:16

I would tell you, but I wanna figure out how to do that with

mainstream games such as Mortal Kombat

Discord: clemchowder633

2005-10-18 02:05:06

OK... for some of these games (monkey business, esp pinball one) and

playstation games you can use [PSound|http://snailrush.online.fr/soft].  If

you have games for the PSX just open up files that say sound or look like

they might be sound or just guess.  For SOD you will have to open them raw

in goldwave or soundforge at 22 khz 16 bit mono (for the most part) signed

format.  You'll get some clicks at the start and end but that's no big

deal.  BSC games files are slightly trickier - someone told me that every

other sample is reversed which means someone'd have to write a program to

do the opposite.  You can listen to some of Pipe 2 Blast Chamber's sounds

though by opening up the file in PSound.

James

2005-10-18 05:53:23

Sounds good. Hey James, is P-sound accessible?

Discord: clemchowder633

2005-10-18 06:58:19

how

can you remove the clicking sounds using sound forge, gold wave, or any

audio program?

DB

2005-10-18 07:06:13

ok

guys, there's also a nice little program called audacity with which you can

listen to a lot of sounds from games, such as tank cmomander, and also pbx.

the website is audacity.sourceforge.com or .net i'm not sure, but its

there.

2005-10-18 07:35:41

Hi James. I've encountered a problem. with PSound, why does it seem

to open the sounds at a higher pitch than they are in the game? Could you

tell me why? That is, if you happen to use it.

Discord: clemchowder633

2005-10-19 00:40:27

Argin, Thanks for the thing. Audacity lets you listen to files, but

it doesn't let you decrupt them. Like in MB or Troop2.

Discord: clemchowder633

2005-10-19 06:14:48

If you are talking about sounds from playstation games then you will

occasionally have to go into options (control-c) and check the "Sample rate:

force to" checkbox and chose a value lower than the one it's on if the

sonud is too high pitched and the opposite if it is too low.  Usually sounds

are at 8000, 11025, 22050, 32000 or 44100.

James

2005-10-19 20:01:14

Thanks James.

Discord: clemchowder633

2005-10-19 22:55:13

You

know, I'd like to know how you encript the sounds in the first place. How

do you come up with .gsf files and .vgz files, or even no sounds in the game

folder at all! As in super deekout 1.0. In 1.1 there are .dan files! Could

someone tell me how to do this because perhaps we should it in our games

because it prevents stealing of sounds but still provide a way to mod

it...

Regards,
Mike
Co-Founder, RS Games
www.rsgames.org

2005-10-20 07:06:58

well

try opening super.exe in super deekout 1.0 in pSound. they're all

there.
and no, people can still steal them if they use psound or some other

program, they can just save all the different sounds as wav files, since

pSound has a convert to wav file option

2005-10-20 22:40:31

Yeah

I see what your saying, but how do you encript them.

Regards,
Mike
Co-Founder, RS Games
www.rsgames.org

2005-10-21 00:16:57

Well you figure out a way to mess with them in your prorgam - adding

junk to the top, rearanging certain bits of a sound one way and only you

know how to fix it.  A million ways really.

James

2005-11-04 03:11:05

Oh yeah,

Does  anyone know of a program to decrupt sounds from ps2

games? We have psx, what about ps2? tongue

Discord: clemchowder633

2005-11-04 06:17:20

That same program should work on quite a few ps2 games as well -

I've tried it on Mortal Kombat DA and a few other fighting games (capcom vs

snk and other dreamcast ports work very well).  You may also want to check

out a program called MFAudio (I think it's one word) which can be found at

zophar.net or do a search for it.  It's more involved but the teadme has

settings for games like Grand Theft Auto 3 so you can listen to the radio

stations.  It may take some fiddling to work with another game but for what

PSound doesn't get try thit.

James

2005-11-04 06:21:36

Well it doesn't seem to work with Mortal Kombat Shaolin Monks.

hehe.

Discord: clemchowder633

2005-11-04 06:32:49

Oh damn...I forgot..my comp doesn't have a dvd burner. James, wanna

send me all the encrupted sound files in a zip and I can decrupt them

please? That'd be helpful.

Discord: clemchowder633

2005-11-04 06:34:14 (edited by assault_freak 2005-11-04 06:36:07)

p.s. my e-mail is mrx_35p.s. My e-mail is [email protected]. Use

the link or the e-mail I just gave. Doesn't matter. Use the hotmail for msn

if you wanna.

Discord: clemchowder633

2005-11-04 06:46:24

Oh yeah, one more thing assuming you're gonna send me the zip with

the encrupted sound files. Do I have to moddify anything in the settings

before using the files?

Discord: clemchowder633

2005-11-04 23:36:35

What do you mean send you the sounds?  They're on the discs of the

games in question.  That depends - try it and tweak things until it sounds

well, like a sound - if the file you opened in psound or mfaudio just sounds

like whitenoise it probably isn't a sound file.  Read the documentation for

MFAudio.

James

2005-11-04 23:44:22

I meant, if you could just copy the files from the disks. Like say go

into the folder, find the file, copy it, then paste it somewhere, then send

it off. That way I wouldn't have to spend time looking for a dvd burner if

I wanted the sounds from mkDA. hehe.

Discord: clemchowder633

2005-11-06 09:21:52

Where

on the disks are the sounds located?

2005-11-06 22:52:29

Usually in files with names like music.bla or sound.pak or if there

is just one main file (MKDA.pak in mortal kombat da for example) try

psounding that and you should come up with something.  (say "yes" to scan

the file always)  In psx games there are also music and cutscene tracks

found in XA format on the CD which means you have to scan (alt-c) the CD. 

This also means that you have to have ASPI - search for aspi4all on google,

it can be found there (only do ihis if you get an error about aspi drivers

when you start up psound)

James

James

2005-11-06 22:57:23

Oh and assault, the mkda.pak file is about 500+ mb so I don't think

I would be able to send it.

James