Hey.
Does anybody know how i can listen to the audio files for shades of doom,
gma tank, monkey business, and any other encrypted files such as in bsc
games products? Well if you do, let me know how to do it. Thanks. David
You are not logged in. Please login or register.
AudioGames.net Forum → General Game Discussion → decrypting sound files
Hey.
Does anybody know how i can listen to the audio files for shades of doom,
gma tank, monkey business, and any other encrypted files such as in bsc
games products? Well if you do, let me know how to do it. Thanks. David
I would tell you, but I wanna figure out how to do that with
mainstream games such as Mortal Kombat
OK... for some of these games (monkey business, esp pinball one) and
playstation games you can use [PSound|http://snailrush.online.fr/soft]. If
you have games for the PSX just open up files that say sound or look like
they might be sound or just guess. For SOD you will have to open them raw
in goldwave or soundforge at 22 khz 16 bit mono (for the most part) signed
format. You'll get some clicks at the start and end but that's no big
deal. BSC games files are slightly trickier - someone told me that every
other sample is reversed which means someone'd have to write a program to
do the opposite. You can listen to some of Pipe 2 Blast Chamber's sounds
though by opening up the file in PSound.
how
can you remove the clicking sounds using sound forge, gold wave, or any
audio program?
ok
guys, there's also a nice little program called audacity with which you can
listen to a lot of sounds from games, such as tank cmomander, and also pbx.
the website is audacity.sourceforge.com or .net i'm not sure, but its
there.
Hi James. I've encountered a problem. with PSound, why does it seem
to open the sounds at a higher pitch than they are in the game? Could you
tell me why? That is, if you happen to use it.
Argin, Thanks for the thing. Audacity lets you listen to files, but
it doesn't let you decrupt them. Like in MB or Troop2.
If you are talking about sounds from playstation games then you will
occasionally have to go into options (control-c) and check the "Sample rate:
force to" checkbox and chose a value lower than the one it's on if the
sonud is too high pitched and the opposite if it is too low. Usually sounds
are at 8000, 11025, 22050, 32000 or 44100.
You
know, I'd like to know how you encript the sounds in the first place. How
do you come up with .gsf files and .vgz files, or even no sounds in the game
folder at all! As in super deekout 1.0. In 1.1 there are .dan files! Could
someone tell me how to do this because perhaps we should it in our games
because it prevents stealing of sounds but still provide a way to mod
it...
well
try opening super.exe in super deekout 1.0 in pSound. they're all
there.
and no, people can still steal them if they use psound or some other
program, they can just save all the different sounds as wav files, since
pSound has a convert to wav file option
Well you figure out a way to mess with them in your prorgam - adding
junk to the top, rearanging certain bits of a sound one way and only you
know how to fix it. A million ways really.
Oh yeah,
Does anyone know of a program to decrupt sounds from ps2
games? We have psx, what about ps2?
That same program should work on quite a few ps2 games as well -
I've tried it on Mortal Kombat DA and a few other fighting games (capcom vs
snk and other dreamcast ports work very well). You may also want to check
out a program called MFAudio (I think it's one word) which can be found at
zophar.net or do a search for it. It's more involved but the teadme has
settings for games like Grand Theft Auto 3 so you can listen to the radio
stations. It may take some fiddling to work with another game but for what
PSound doesn't get try thit.
Well it doesn't seem to work with Mortal Kombat Shaolin Monks.
hehe.
Oh damn...I forgot..my comp doesn't have a dvd burner. James, wanna
send me all the encrupted sound files in a zip and I can decrupt them
please? That'd be helpful.
p.s. my e-mail is mrx_35p.s. My e-mail is [email protected]. Use
the link or the e-mail I just gave. Doesn't matter. Use the hotmail for msn
if you wanna.
Oh yeah, one more thing assuming you're gonna send me the zip with
the encrupted sound files. Do I have to moddify anything in the settings
before using the files?
What do you mean send you the sounds? They're on the discs of the
games in question. That depends - try it and tweak things until it sounds
well, like a sound - if the file you opened in psound or mfaudio just sounds
like whitenoise it probably isn't a sound file. Read the documentation for
MFAudio.
I meant, if you could just copy the files from the disks. Like say go
into the folder, find the file, copy it, then paste it somewhere, then send
it off. That way I wouldn't have to spend time looking for a dvd burner if
I wanted the sounds from mkDA. hehe.
Usually in files with names like music.bla or sound.pak or if there
is just one main file (MKDA.pak in mortal kombat da for example) try
psounding that and you should come up with something. (say "yes" to scan
the file always) In psx games there are also music and cutscene tracks
found in XA format on the CD which means you have to scan (alt-c) the CD.
This also means that you have to have ASPI - search for aspi4all on google,
it can be found there (only do ihis if you get an error about aspi drivers
when you start up psound)
James
Oh and assault, the mkda.pak file is about 500+ mb so I don't think
I would be able to send it.
AudioGames.net Forum → General Game Discussion → decrypting sound files
Generated in 0.029 seconds (53% PHP - 47% DB) with 10 queries