Yeah,
$100 isn't too bad, especially since you don't even have to bother if your
game is free... and don't have to buy a license until you're
selling...
By the way, Sod being 2D is no surprise. Doom was technically
2D. The levels were tile based, with a floor and ceiling height attribute.
The graphics system gave the impression of a 3d environment, but you
couldn't have suspended platforms or bridges you could walk under. Quake
changed this. As a progression I think Sod fills a similar point to Doom, as
it was always intended to, as it gives good freedom of movement. Audio Quake
is interesting, but as yet even with my memory of what levels looked like I
find the maps awkward. I know they're working on new ones, I'm just
commenting on the current state.
Just a shame FMod X won't work on
Pocket PC as yet.
cx2
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To live by honour and to honour life, these are our greatest strengths and our best hopes.