2005-10-11 04:25:00

Hey

guys,

I have one of the old Freedom Scientific notetakers, a compact

flash card, and a compact flashcard reader. I would like to know if there

are any good games for them. I've seen some, and I've got them, but I'd

like to add more to my games library. They're probably so small thaat ou

could email them as attachments.
If anyone has any or knows of anything, s

send messages to
[email protected]
Thanks in advance.

 

Holden

2005-10-11 10:16:46

well, i looked on bpc a while back and theres a lot there i think,
great

escape, and a few others check it out.

Pay my respects to grace and virtue,
Send my condolences to good,
Hear my regards to soul and romance,
They always did the best they could.

2005-10-11 18:12:07

hi

go to www.danzgames.com
and you should find some games there and

hope you enjoy them.

kind regards,
Chaman

2005-10-11 23:45:59

I've

already got Dan's games, guys.
And BPCS. Are there any that you guys have

made, one that's not on a web site?

  Holden

2005-10-12 12:31:52

I

doubt there are more, except the Bas Centreal website, which I've never

seen working. Why don't you download Dan's programming manual and see if

you can program yourself. It's fun! But if it's not there, I guess I have

to give you a copy. I'll see if I can do that if need be. Anyway, see what

you can do.

I am Locutus of Borg. Resistance, is futile. Your life, as it has been, is over. From this time forward, you will service---us.

2005-10-12 22:59:57

In the hack game, does anyone know how to use the disks? I have them, but

the instructions don't tell how to use them. Please help!

Kelby, the uninformed audio

gamer

2005-10-13 00:54:37

Go

into the Hacker's Inn and order a drink. THe bartender will ask you if you

want to  get the disks onto your Notetaker. Simply answer yes, and the

deed's d  done.

2005-10-13 02:03:29

Does

anyone have any of the Bas Central g games?

2005-10-13 22:53:07

well,
I herd that the only langwage those fs note-takers supports is

basic,witch isn't even a visual langwage,I guess it's not alot of people

that use basic now days

2005-10-14 16:09:54

Shouldn't be too hard for people who know visual basic. At college they

taught us plain basic before visual basic. Main problem is that one

company's idea of basic is often different to another's, it was never

standardised.

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2005-10-14 16:48:59

well,
I guess I could bring up some cool games for fs note takers,but

seeing I dont have one my self,I wont have any means to test it
or to enjoy

it
yakir

2005-10-15 00:44:24

Big

Y:

I would appreciate you doing that. But how a are you going to bring

them up?

  Holden

2005-10-15 21:35:55

well

holden,
I'd sirtenly try something If i my self have had a note taker,but

it's well,like trying to develop audio games with out having a computer
I

can code a game,but .. how am I gonna test/debug it it?
the only one I know

,that has a note taker and a knolege in basic(witch is not visual basic) is

munawar b
I regret to not being able to make note taker games holden,it

could have brot some new things to the audiogames world, I mean compackt

audiogames? I mean.. that's hevven for us audio gamers
try to imagin a

"blind" game consol..
sy..
yakir arbib

2005-10-16 02:16:53

I've got a bunchof games, but I don't remember whre I got them all.  I

haven't played any in a long time.

Hack is sure an interesting game

though.  A notetaker game about well...notetakers!  That just seems weird.

2005-10-16 17:21:42

I

learned Basic as a precursor to learning Visual Basic, unfortunately I only

have a Pac Mate. Sorry.

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2005-10-17 18:08:26

hello

zhtfreak,
could you please send those games to me all of them that you

have?

kind regards,
Chaman

2005-10-18 05:05:30

Yo

Freak:

Those games are so small, you could probably attach them in an

email.
Email them to me at
[email protected], please.
 

Thanks in advance:

  Holden

2005-10-19 06:31:40

Pac mate... that actually has potential for games with stereo sound

(www.fmod.org) so that seems really really cool.  I know someone who wrote a

very small one to test things out and it sounds like as long as there is a

way to shut down jaws (which there is if I am not mistakin) then the PM

could see some neat games.

You'll never see any BN ones unless humanware

builds them in since though it is a stable notetaker the thing that makes me

slightly angry si that they won't let others develop stuff for it since

it's pretty much not possible at this point - even the bns allowed c

developers to make their own programs and while I understand that keysoft is

not it's own opperating system I think it may be somehow possible to have

something like a basic interpreter.  I'm more of a toy person myself which

is why I have a pm - so I can try all the neat pocket pc apps myself.

James

2005-10-19 09:09:24

ItsAConspiraZ:
Sorry to point this out, but the link doesn't work. The

site might not exist any more.

Main issue with the PM in my opinion is

the lack of DirectX.

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2005-10-19 14:22:54

What? It should - well it points to a sound library called FMOD (used by

tdl games (not to it's potential in my opinion)).  It has crazy cross

platform support, including the consoles (ps2, gamecube, xbox) and

pc/linux/mac/pocketpc.  www.fmod.org - maybe I made a booboo.  I have the BX

model so I'm not sure how different keypresses are registered but it

shouldn't be a problem getting them.  Oh and for those interested i think

you might be able to use FMOD with EMbed Visual Basic (a vb-like language

for the ppc) but its recommended to use c/c++.

James

2005-10-19 15:26:13

Thanks,

I'll give it a try. Handy for the PC too from the look sof things.

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2005-10-19 22:20:13

yeah it freaking rocks - the older version (FMOD 3) is cool enough

but the new one (FMOD Ex) definitely has some awesome features that could be

used in audiogames - one being geometry support, which means that if you

have the verticies for polygons/shapes int he game world like walls or

something then FMOD will automatically change sound based on your position

(for instance if a monster is behind a wall his "voice" will sound muffled).

If GMA wanted to use it though they'd have to make their engine a true 3d

one since it needs heights and that and technically SOD and GTC are 2d games

since you can't jump and though you can fire shells into the air I think

it's just a time delay.  You do have to pay for it though - I think if

you're a budget developer it's $100 for one game on one platform or $250

for a site license for one platform which is great compaired to the

$2000/game for registered developers.

James

2005-10-20 16:12:43

Yeah,

$100 isn't too bad, especially since you don't even have to bother if your

game is free... and don't have to buy a license until you're

selling...

By the way, Sod being 2D is no surprise. Doom was technically

2D. The levels were tile based, with a floor and ceiling height attribute.

The graphics system gave the impression of a 3d environment, but you

couldn't have suspended platforms or bridges you could walk under. Quake

changed this. As a progression I think Sod fills a similar point to Doom, as

it was always intended to, as it gives good freedom of movement. Audio Quake

is interesting, but as yet even with my memory of what levels looked like I

find the maps awkward. I know they're working on new ones, I'm just

commenting on the current state.

Just a shame FMod X won't work on

Pocket PC as yet.

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2005-10-21 00:21:01

I don't think it will ever work on pocket pcs - many of the features

are too intense and he'd probably have to scale them down to work on ppc. 

I personally think virtual 3d audio of fmod3 is enough (and never expected

to even have that) so I'm fine.  I never knew that about doom - in

walkthroughs and when people describe it it sounds like there are stairs and

raising platforms/pillars so I thought that there was some vertical

navigation.  I know wolfenstein3d was 2d though.  That used to confuse me

about games - I always thought no way was Super Liam a real sidescroler

since it's really just a 1d game - in Super Mario and other such games

aren't there air tiles and when you jump your character goes up to say, hit

a mushroom in the air or a flying enemy or jump onto a ledge?  Were there 1d

sidescrollers?  How did those walkabout games like final fight work if you

were allowed to jump and walk in eight directions?

James

James

2005-10-21 12:32:11

There

were stairs and lifts in Doom, as well as windows. The game graphics gave

the impression of height, and there would be program code to limit you to

only being able to walk onto another tile with a height of no more than X

higher than the one you're stood on. Lifts worked by changing the tile's

floor height value, and doors by changing the ceiling. It was sort of pseudo

3D, but like I said you can't have one open space above another. No

suspended walkways or walking under bridges..

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.