Well, Gothador does fairly well with humungous maps in coordinates, some as much as 500 tiles square. However from your description it does sound as if the atmospheric elements of the game played a fairly major role, ----- also, as an exploration nut, I love the idea of wandering around that much space seeing what there was to find.
Now, on to sound Rts!
Appologies for not replying to this topic earlier, unfortunately I had some work to get in to my tutor fairly swiftly today, ----- and trying to balance that andsubpress my enthusiasm to constantly play this game was not fun. I certainly enjoy the game, though being as some of the manual is obviously stil in beta stage, it did take me a while to work out how the targiting system for commands worked etc.
As I said, I deffinately like the game, however sometimes I found the menue and targiting system slightly slow, particularly when selecting the wrong targit for a command and having to start giving it again. It might help if only the relevant targits would appear in the list for each command, ----- eg, when building things, the meado is automatically selected as the targit.
Then as Cx2 said, some overview functions would be extremely good, ----- perhaps also including messages. Quite often I find myself scrolling through four or five peasants just to check where they all are and what they're doing.
Also, I'm having miner trouble at the moment with attacks, sinse usually the enemy attacks first, and I have to scramble around to find which of my units has been attacked.
finally, I was wondering if you could please answer some questions, sinse there are several commands which I don't seem to be able to work out the function of, particularly reguarding military units. What, for example, is the difference betwene "go to" and "patrol to?" and what are rally points and the "mode deffencive" commands for?
I'm afraid i also have a question about the squares on the map. Sometimes, when in one square (whether controling a unit or not), I notice I'm able to pick up objects in the squares next to each, also, occasionally I use the "go to" command, and even though my object moves, it stil stays in the same square?
Many appologies for the questions and such, I'm deffinatelyc ertain things will become clear as I play the game (I've managed to get through the first two chapters thus far), then of course, being a beta version, perhaps the manual isn't as complete as it could've been meaning I had to work out quite a few things by trial and error. Also, sinse there haven't been many audio stratogies at all along these lines, I've never really had chance to get used to their workings. I'm certain though, that everything will become clear in time, and I'm deffinately looking forward to playing other people across the net eventually.
all in all I'm deffinately impressed with the game, and I can tell it's one I'll be playing for a good long while once I've got used to things.
With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)