2005-09-05 15:47:36

Damm! I know that I'm asking too mutch from the game makers, but isn't it

cool and also, a great part of strategy games, that you can build houses,

creat military units and many other things. This all has been forgotten. Why

won't the gamers come together and creat a game, that changes the blind

gaming world forever. But a big question is fee, what this game should cost

to players and will it be worth this money.
After playing age of empires 2

and heroes of might and magic 3 (the last one wasn't very accessible for

me), I see, that something has to be changed. Stop makeing these games for

the blind children under the age of 6 and consider making something, that

takes it's players behind the computer for hours and offers alot of

experience and gives something that they will never forget.

Languages don't influence the way we think, but they still have a world and worth in themselves. Celebrate your mother tongue, the world is a diverse place.

2005-09-05 16:05:48

I

personally advocate making a strategy game for the blind where most of the

development work is focused on the interface and balance, with no need for

missions. The best known mainstream examples are the Civilisation series,

with the medieval Lords of the Realm series and sci fi Master of Orion

series.

I enjoyed these games immensely prior to my sight loss, and miss

them dearly. The possibilities for tactics are almost limitless, and given

their often random map creation and the long amount of time it takes to play

a single game these games can keep players entertained for hours, with

unbelievable replay value. I would go as far to say that they have unmatched

replay value, if I could still see I'd still be playing Master of Orion 2

and Alpha Centauri, which was made by the same designer as the first

Civilisation game.

cx2

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2005-09-05 18:44:30

wouldn't it be sensible if a game developer created a program that could

be downloaded, where whatever empire you make is yours to do.
no templates,

no models, just your own imagination.
with different

catagories
military
sci-fi
midevil
modern

and all the rest
with

lists of what you can insert.
but then again, it depends on whether any

developers would be willing to do all that work.
best regards

be ever aware of the silent tread of the angel of death.

2005-09-05 19:43:46

Hello,

If this topic for strategic types, i have a question.
WarCraft

is a really great game, people plays it from all around the world.
Is it

possible to play WarCraft 3 (because it is the newest and the best version)

without a sighted's assistance?
My personal opinion is nope, because i

think the map problem is not solvable with a jfw script (except if the

Warcraft developers give out a "blind" version).
What do you think about

that game?

RJ.

----------
Robjoy, AKA Erion
Visit my site for all the things I do and to contact me.
You can also stop by for a slice of Pi

2005-09-05 19:50:46

hi,

I think they  should make a game like the sims. In that game, you

need to take care of and entertain people. By take care of i mean feed them,

take them to the toilets  etc. For entertainment you make them watch tv and

do other things. You also can get money, take people to school, buy food

dogs, tools... So, its basicly like real life. The newest sims 2 is 4 cd, or

about 4 gb. It would take years to create a blind version, but I think its

worth it. For e.g, you could make buttons for the bathroom etc.

Oh yes,

and you need to build a house, put in the beds etc.

Maybe in a couple of

daceds it will be possible.

Regards:

tomi

2005-09-06 11:09:01

I

suspect that with things like Warcraft 3 the maps would be far too complex

to put ointo speech. The same would be true of most games.

However, if

the map was simplified to a series of regions... Lords of the realm 2 had

the map split into counties, each with their own set of industries. Each

county had a number of fields, and from 0 to multiple forests for getting

lumber, quarries for stone, iron smelting for iron... The game did have

complicated maps because units could move around within counties, but this

could be dropped and still keep a good game.

The sims is popular, but I

wouldn't favour it. There is more development in terms of user play for the

other game types. Going from a small county to ruling a whole country for

example, as opposed to buying people beds and helping them go to the bog.

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2005-09-06 14:06:36

Yo. Yo. Yo! Man your thinking a right way, but an idea, how to creat a

strategy game with any types of maps is like alter eon. You call together a

cupple of units and start moveing with them and in the battle you send them

as given a one order and formation and you can also guide a single man that

is as your other units may not have the inteligents of you, but you might

train them to take out the enemies well, so this should be no problem.

Languages don't influence the way we think, but they still have a world and worth in themselves. Celebrate your mother tongue, the world is a diverse place.

2005-09-06 14:13:27

That's

pretty good thinking there. It wouldn't be suitable for sighted versus

blind play, but an excellent idea.

I think there's room for several

different interpretations of strategy games in the market. I'm thinking

along the lines of designing an engine which allows as much flexibility in

setting as possible and letting the rest be input as data, but I can't find

Direct X SDK files for anything other than Visual Basic. I can't use DX9

because of my version of Visual Studio, and I would really rather use C++

because I was primarily taught with C++, and find it easier to handle. As a

language C++ is far more succinct I feel.

cx2

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2005-09-06 14:16:42

As talking turns to sce language, it remembers me that many good programs

are made in sce. For example "open mpt"

Languages don't influence the way we think, but they still have a world and worth in themselves. Celebrate your mother tongue, the world is a diverse place.

2005-09-06 15:03:02

If the

truth be told C and C++ are faster and more compact than visual basic

anyway, C++ less so but it's easier to write and still much faster and

smaller than VB. VB includes all the library files you use even a tiny part

of, whereas C and C++ include only the parts you need. In effect the visual

basic method is like writing a report and bundling the whole of every book

you reference with the report, as opposed to C and C++ which go through and

mark up what they need from each file before including it in the end

program.

Back on topic I think we havve missed out on a lot, but there is

a lot we can do if we can just convince companies to make the games, or get

ourselves together to make one ourselves.

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2005-09-06 15:41:29

I

don't know, where can I learn programming, but when you tell me I will

consider it. I also, if I couldn't program, I can compose the music for the

game. I know I can do it.

Languages don't influence the way we think, but they still have a world and worth in themselves. Celebrate your mother tongue, the world is a diverse place.

2005-09-06 16:16:38 (edited by chaman 2005-09-06 16:19:48)

hello,

I tryed to play this game but it's not accessible at all the

games grand theft auto san andreas i think they should make that into a

speach friendly game,
I know it's a really big and complicated game, but i

mean they could do a part of it, so a blind person could at least get the

fealing of what a sited person is doing in the game.
I hope the programmers

think about this.

2005-09-06 17:26:59

Games

where you control a single character are innately easier to make accessible

than ones where you control a bunch of units. This makes GTA games

infinitely easier to make accessible than Warcraft 3 or similar titles. The

map complexity is there, but with GTA you can have 3D sounds based on your

own perspective, try that with about 9 or 10 different groups of units in an

RTS.

Oh, and I'm no good with music. Do I detect the possibilities of

Audio Games bringing out a group of game developers on this forum? Just

kidding, besides I need to learn how to code with DX before I can do

anything. BTW I've regularly been told that  the best systems analysts out

there can't program, these are the people who design the program, usually

with flow charts, and then tell the programmers to get on with it.

cx2

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2005-09-08 15:41:36

cx2,
go to
http://www.blindprogramming.com
for a larj number of great

tutorials about c and c++, visual basic,basic,web programming and design

etc..
as for directX 8 programming(visual basic6)
go

to:
www.agdev.org
thanks
yakir

2005-09-08 16:37:51

Thanks

Big Y, but I already found them. I also usually try to use the help with the

programming tools, I still can't find the C++ libraries for DX8. BSC has

the ones for VB but I still want to use C++, I'm more comfortable with the

class creation in C++ than VB and want to do a proper object oriented job,

just as I was taught.

cx2

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2005-09-24 21:39:27

Hi,
Well, I got blind few time ago, I'd like to learn to program

games.
OK, I'd like to know if I can find a militar strategy game for

blind people or as well an accsesible one.
I am well impressed with Star

Trek Final Conflict and I also hear good things about Galaxy Rangers.
What

can you tell me about this?
I'm not a born english speaker, so, you should

excuse me.
Thanks.

2007-05-27 22:29:41

As going through my threts from ages ago. I can say, nearly nothing has changed, but I have a little question. Has anybody ever wrote jfw scripts to strategy-games or has anybody at least tryed to do so. If yes, you should post the scripts here or talk about you're experience. Also, would anyone please give some notes about how to make scripts for games.
With regards. J

Languages don't influence the way we think, but they still have a world and worth in themselves. Celebrate your mother tongue, the world is a diverse place.

2007-05-28 02:39:21

I don't think it is possible to make JFW scripts for games since they don't go through the normal windows system, instead using direct draw rather than putting buttons and edit boxes up on the screen. They essentially control their own GUI as opposed to telling windows to handle it for them and so screen readers likely aren't of use since they ultimately rely on windows.

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2007-05-28 02:53:18

sorry for my incompetanc. es, but then we should only consider creating our own games or maby creating environments like AQ. The last ones suit very well for console based games, like doom, postal2, hexen and many more.

Languages don't influence the way we think, but they still have a world and worth in themselves. Celebrate your mother tongue, the world is a diverse place.

2007-05-29 04:49:52

I firmly believe the ideal solution is to get mainstream games made accessible, but this is sadly the hardest to achieve.

The reason Audio Quake happened was certainly because the developer of the Quake series seems to have been very keen on releasing the game's source code some time after the game has been released. Most of the sales would be over by this point, and even so the artwork levels etc are still copyrighted and cannot be distributed as well as people may not use the engine for commercial purposes.

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2007-05-29 07:09:37

It's really true and it's why we all must move on to reach the light in the distance. I certainly would still like to se a true old-school strategic game, where I build an empire and fight off my enemies.

Languages don't influence the way we think, but they still have a world and worth in themselves. Celebrate your mother tongue, the world is a diverse place.

2007-05-29 23:00:17

I think awareness is the first key to success when it comes to convincing mainstream devs to make blind-friendly games.
Forgive me if this sounds ridiculous, but maybe Nintendo or sony aren't even aware of the existance of audiogames.net.
Most people(even the ones familiar with blind and visually impaired) would never even begin to imagine the idea of a blind person playing a computer game of any kind.
I can remember one day I was over at someone's house for whatever reason, playing Super liam. These people were absolutely astonished by the mear thought of a computer game, 100 percent playable by the blind. To them, it was about as unimaginable as a UFO!

My idea is this:
What if we all registered for Nintendo's discussion forums(I'd imagine staff read them), we make our own topic and discuss what blind people would like to have done with video games to make them accessuble. I'd imagine 1 or 2 people wouldn't cut it, but if everyone on the forum jumped in maybe it would give them that badly-needed awareness.
as well, post a link to this very site on the forums, to show them that this isn't some brand-new thing that's randomly popped up among a few random people, but rather something that's been a growing reality for many years.
Sure, we are a small group, Peanuts compared to the population of seeing gamers;but surely there'd be some demand for it world wide!

Official server host for vgstorm.com and developer of the Manamon 2 netplay server.
PSA: sending unsolicited PMs or emails to people you don't know asking them to buy you stuff is disrespectful. You'll just be ignored, so don't waste your time.

2007-05-29 23:51:25

There's a point in your thoughts, I think I understood it, but why nintendo. We should start with some computer-game producers. And if we succeed? If someone decides to make an accessible game, or add accessibility features to the game they have made? Are there any guides for them? Are there people ready to help them, if they ask questions? As i'd say. We must all march forth as a one troup to complete our gawls, but We must also organise our rows.
With regards
J

Languages don't influence the way we think, but they still have a world and worth in themselves. Celebrate your mother tongue, the world is a diverse place.

2007-05-30 00:59:24

I just used Nintendo as an example. We've never had any kind of console games, and that's where the really long, hard games seem to be(Nintendo, Xbox, sony ps etc).
You are correct though;you could start with any video game company. Most of them would probably be fairly ignerant about it;Probably completely unaware of the desire for accessible computer or console games.

Official server host for vgstorm.com and developer of the Manamon 2 netplay server.
PSA: sending unsolicited PMs or emails to people you don't know asking them to buy you stuff is disrespectful. You'll just be ignored, so don't waste your time.

2007-05-30 03:14:52

But now we should find a suitable gamecompany to start teaching about accessible games. And then we can creat a fresh topic or even a forum about our steps and ask people to take part of it.

Languages don't influence the way we think, but they still have a world and worth in themselves. Celebrate your mother tongue, the world is a diverse place.