With only one update, 2008 was not a good year for the Resources-section: the section on our website where you can (academic) articles and papers about audio game and game audio research and design. One of our New Years resolutions is to bring the section up to date again and so today we started by adding two papers that were published in 2008. The first paper describes the design of Pyvox 2, an audio game without any visual nor verbal instructions, and the second paper described Depthrow, an audio game designed around the auditory perception of distance and the use of physics-based models for simulations of the dynamics, the sound source, and the acoustical environment. You can find these papers, and more, in the Resources Section. Happy reading!
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