Nice to see a new developer.
I've downloaded the game and given it a try. I really like the sounds, especially the way the trap sounds pan as you move around the board, and the mousetrap squish is particularly amusing .
My only major problem at the moment is basically the game is entirely one of chance, there is literally nothing you can do to prevent bad outcomes, which essentially turns the game into snakes and ladders. Since there are no bennificial squares and bonus cheese or shields are awarded on specific dice rolls, even rolling to go back would only make sense if you happen to miss the square with the big block of cheese and want another go back to get it.
Likewise, there is literally no way of avoiding the traps, either the god of random numbers is your friend or not, usually not (especially when you get below ten food, which makes the quick escape mode nearly impossible to survive for more than four turns).
I don't want to be harsh, I can see the work that has gone into the game, the presentation, the atmosphere, the translations into different languages are all very well put together, but if there isn't too much I can do to improve my performance at the game but wait for random chance to favour me, the game will quickly become frustrating, indeed I've played about 10 games so far all have ended rather quickly (particularly since cat attack makes quick escape mode a death sentence within four turns).
Even in the world of dice games, there are games with tactics, look at the likes of Ludo or backgammon as examples, points where its necessary to make value judgements based on dice rolls (actually I rather enjoy backgammon myself), perhaps adding a little of that sort of tactical play into great cheese might be helpful?
For example, what if you could pick up cheese to take with you, but had to sacrifice moving one square each of the dice for every piece of cheese you carried? or what if there were cheese as bate in the traps, and landing close to a trap would earn some (which would also mean using the dice back option would help), or perhaps there could be survivors of previous mouse raids cought in traps that you had to rescue, but at a sacrifice of some of your existing food, making it a case of resource conservation?
Lastly as a miner stylistic point, I would suggest perhaps changing the "small cheeses" you gather as part of your food collection to some other, more utilitarian item, for example breadcrumbs, or nuts, and keep "cheese" as the main reward item in the game to avoid confusion and make it clear that your actually robbing cheese .
Looking forward to seeing future releases, or indeed improvements to the main game.
With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)