2D Platformer 5.1.0 has been posted!
New in 5.1.0
Revives map uploader!
Disables custom sound support, I thought I fixed this in 4.0, but nope!
Sends items from custom map menu into the main menu
Removes crappy stupid sonar code. Will code new sonar in the future.
Removes old buggy AI code.
Removes Check For Updates option
improves echo steps code!
Improves map code. May be more responsive.
Adds map packs, the ability to pack multiple maps together to have players play! Note these maps must be linked together in some way via travel points. Thanks x0 for idea and code suggestions!
If health is greater than 2000000000, health is reset to 2000000000.
Improves source and hazard code
You can no longer get killed by a hazard when moving via a door
Fixes a bug where if you travel on a travel point and to a door, it will automatically take the door (Thanks x0)
Changes jump key to space, like in SBYW
Fixes sound source menu from earlier beta (Thanks x0)
Enabling first letter navigation in all menus (Thanks x0)
Fixes zones not clearing. Whoops. (Thanks x0)
Fixes password item in the map details menu (Thanks x0)
Adds travelpoints move to the propper X and Y in SBYW maps, also adding this to the builder.
Adds some missing surfaces
In the SBYW converter, When a travel point is directed to main.map, an event is now placed to win the map.
Redirects sound source menu to the new ambience menu
Moves the authorization stuff for twitter into the tweet options menu
Removes a Yeah debug which would pop up when spawning hazards in SBYW maps then converting them
Adds an event type to remove a platform.
Remove menu has been updated to only show things that can be removed.
Fixes remove menu
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