I've been seeing a lot of stuff over twitter over the past few days, and here's a question I have. How much is too much. What I mean by that is how much can you really alter the game and its still the same underlying game with the same relative level of difficulty. You can change button configs, OK that's been in games for years and years now, but accessibility features that do more than switch to a grayscale mode, or a high contrast one, change UI scaling to make text easier to read, etc. So where is the point where accessibility features start to come into play that make games easier. In my opinion, they already are too easy. You get these games that have tutorials that hold your hand at first, then you already know what to do. Also, this concept of if you fail a mission so many times, you can say OK, make it easier, or just pass me on which I kind of have mixed opinions on. On one hand, I don't like it because it just means you can beat the game with a minimum of effort, on the other, think if you paid $60 for a top tier game and you literally can't get past a certain spot, kind of sucks if you literally can't play any further, and that may or may not have to do with accessibility. For instance, some people just might not possess the coordination, even though they don't have a disability.
Already, we're seeing things that bypass quicktime events, rather than trying to find a way to work inside the system and be able to still experience that part of the game. Also, let's say a particular game is sort of a button masher, and someone comes along and says, I can't press the buttons that fast, I have X that is preventing me from doing it. OK, so they turn on this mode that the developers included that means you can either hold a button down, or use a mod layer, like you press one button or press and hold one button while you press another to do this type of action. Now, someone with no disabilities can find this in the settings, and be like oh hey nice, and well, if they do it on their own time, who cares, they bought the game, and they should be able to play it how they like. It's not something I would necessarily agree with, but its their game, their time, their business, and they can play it how they like. But, a lot of games have online modes, if not exclusively online, or primarily so, with maybe a single player story that's sort of secondary. Now we have issues. Let's say Jenny has cerebral palsy, and needs controller accommodations to play whatever online game. It makes things on a level that she can cope with due to limited dexterity or mobility or motor control. Sam, Jenny's 11 year old cousin sees her playing and knows this game, and realizes she's playing it differently. He knows when he plays this game there's a lot more going on a lot quicker. He wonders why Jenny's doing so well but doesn't really seem to be playing as furiously as he has to in order to play at the same level. He finds out (either by asking his older cousin, or just by exploring the menus of the game) about these accessibility options, turns them on, now Sam, an 11 year old able-bodied boy is playing the game online even though he doesn't need the accommodations. What's more, because he doesn't need the accommodations, he actually is doing better than most other people on the game because he has normal dexterity, mobility, and motor control, so he can be ready. Sure, its weird to get used to at first, because you're not hitting buttons rapidly, but he eventually figures out a system.
Now, how is this to be dealt with, and I know it seems a little further down the road, but I tend to look for problems that are a little further down the road since that gives adequate time to come up with a solution. To me, Sam is cheating, even though he's not using mods or hacks, or external programs that allow you to inject code or data into memory, etc. But how would they ever detect this type of thing? DO you see where I"m headed with this, if the publishers ban someone, and say they were cheating, how will they know for sure. If they mistakenly do this, and it gets out that they banned someone who had a disability for using the accessibility features of the game, there will be a huge backlash against that developer / publisher. The media will have a field day about it. But, the people in charge need to make sure that people are playing fairly, so how do they do that?
Facts with Tom MacDonald, Adam Calhoun, and Dax
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