I know that we have star conquest and Miriani that has been around for a while. Of those two, I know that star conquest is RP enforced. I also found that star conquest used a beacon system and can be counted on a pretty well balance when it comes to ships in the like between the different alliances. Each alliance have their own ship. I know that Miriani has the Jump gate network and stuff has gone around about how there is some bullying and or other stuff like that going on. I do not know if that has gotten cleaned up. These two different muds seem to be the main ones that other space muds have branched off of. Yes, I know that we have a few star wars muds too. Anyway, we have Prometheus that has the sector numbers like in Miriani, but has a hyperspace beacon system that sort of reminds me of star conquest. The new thing that this one brought was ship building and some activities that we never seen quite like that before. Then we got Cosmic Rage That basically took Prometheus even farther. It basically through into the mix crafting. When I say Crafting, I mean crafting of just about anything you can think of, from small objects such as tables and chairs to things as big as crafting your own ship. Yes, this goes as far as building the factory that you will need before you build that ship. Of course, it replaces the hyperspace system in Prometheus with a rifting system that sort of reminds me of the latest beacon system in star conquest if it was not for the fact that the sectors are still numbered, and that all player ran factory’s and the like can be hooked in to the same system. What am I missing? I am also wondering why no one has come up with a version of a space mud that has the Miriani jump gate system that would allow the player base to attach sector to it that has planet and stuff that they control to the network. Is there trends that I am missing here? I know that we had people ask what was the best space mud out there, or what ones people like, but where are we going with them.
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