Hi,
I am not sure who might want to try to make this, but I don't think it'd take too long to get the basics up and running.
I was on YouTube yesterday and came across the Ultimate Epic Battle simulator.
I ended up laughing my head off, and I think this might be able to be done in audio but cooler, as I think it'd just require some rather basic pathfinding AI and nothing too nuts, I could be wrong though. Oh, and the only name I came up with was audio battle simulator so yes it's silly.
The main idea of this game is it would definitely be moddable, maps, weapons and units.
You'd have units, although I don't exactly know how this works I think you set movement speed and attack power, and sounds and such for each one. What makes the game nuts is you can temporarily modify a unit's movement speed or attack power or health for a battle. well imagine taking this further, set up a group of soldiers on one side of a map to patrol, while the others near the top defend. Or, imagine featuring the idea of scripting, then things could really get interesting, although for the most basic, I think it's just attack, movement speed, health, and sounds such as pain sounds and such. Same with weapons you'd set up their swing sounds, their impact sounds and such. I don't know how units with firearms works though, but I know they exist.
The main idea is you have a map, x and y, maybe up and down as well, you could use a keystroke that lets you choose a unit type from several categories, and the number of units, for that side. Then you do the same with the other side, or maybe you could have multiple sides of units. I also think it'd be cool if you could put more than one type of unit on a team because you could potentially have alliance type things. Then you let them just have at it, it's all AI based although you can actually possess a unit or maybe even group of units for even more silliness, like running away or trying to join in the mayhem yourself. I've seen serious stuff like romans vs soldiers, but I've seen some really silly stuff like 100 chickens vs 100 penguins, or, and I kid you not, 1000 santas vs 1000 zombies. There was also 250 santas vs 1 zombie, the guy took control of the zombie and started to move around the map to see how long he'd survive. Then there was an ultimate superhero battle, 8 teams of 1000 different types of hero units each, and at one point we had the venoms going after the spider-men, or a spiderman running away from a group of groots. I don't really know what happens when it comes to units running away and such, how that works.
Then you've got the modifiers before the battle. Want to put a group of soldiers against one mad, superpowered chicken running really fast? Have atit. Put 100 t-rexes vs a tortose with slow movement but massively damaging attack power? Yep. So even though a unit's bass damage might be 5, if you want you can set that type to 10 just for this battle.
While the game I've seen on YouTube does, have audio for the units, people have done star wars mods but forgot to put lightsaber sounds in, so I'd love to do that but as a mod, not as a default unit.
During the battle you can switch modes, such as put the perspective on one team so you can whitness it from their point of view, or you can put it in cinematic mode so you can basically hear the whole thing around you. I think for an audio version of this, you'd also want another mode that's a smaller field of view that lets you hear a few units at once, and of course keystrokes to see how units are doing. The game is also in stereo. As said before you can also possess a unit if you want to as well, to either help or hinder a team, or try your hand at battling or running away if you really want to.
I can imagine some cool maps though, from the very basic open battlefield to a map with a breakable door,or a group of rings, each with a breakable door and you'd put some units in the outer areas, some good guys in the inside areas, and hold your breath as the bad guys take to breaking down the barriers and then, it's humans vs whatever. Imagine having four areas each with a different type of bad guy outside them and breaking in to battle some humans. I don't think somethign like this was included in the original game.
Another thing I thought about was having a map where you put some grasss and concrete at the bottom, and some metal 100 feet up, and then you put some units at the bottom area, below a gap. You set these units to wait until something gets in range and then attack, while the top ones start moving along and then camacarsi jump into the fray at the bottom, assuming they don't die if they hit concrete, so for that you could increase resistance of those units temporarily.
So, in summary:
Moddable experience, teams of units, run a basic AI pattern to go at each other. Have sounds as well. It'd probably be best to use a random-type string so that the weapon hits aren't just one noise, so say you have a sword with four different hit noises it'd pick between them.
I have lots of ideas of how a map editor could work as well, or even placing units. The only thing I don't know, is how the game spreads out units, because I've seen people place millions of units on one team before. So, this is basically a timewaster, but could be a lot of fun to watch some silly battles.
Any thoughts?
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