@Defender: It's our pleasure. I mean to be honest, some of these are things we managed to break in 1.3 so it's only fair that we should fix them, and as for other bugs, it's a good feeling to fix them as quickly as we can once they're reported. Personally, I'm loving the fact that the game can alert users for new updates, as it makes me feel like it's ok to release little patches that fix one or two bugs, rather than waiting until I have a large enough collection of fixes to make it worth doing a big email announcement.
@nidza07: This isn't really a bug, so much as slightly extraneous information—basically this happens any time you load a game and are in an area that doesn't have a region name. I suppose we can put it on the list of things to tweak in a future release, but since it's not technically broken, nor does it cause problems for players, it will be pretty far down the priority list.
Speaking of fixing broken things, patch 1.3.4 is out and ready to go, and for those curious to see what's been fixed, here is a list. This is actually a pretty significant one, as far as bug fixes go:
1.3.4
Changes
* Changed placement of torches in stairs to Adrianus manor to fix inconsistent sound behavior
* Fixed a bug in unit placement on exiting Adrianus Manor Basement
* Fixed a bug blocking access to Adrianus Mausoleum
*Fixed a bug where starting a new game from the main menu after dying doesn't clear the quest log, resulting in a variety of game-breaking bugs
*Fixed a bug causing some AI units to deal 0 damage to enemies
*Fixed a bug where using Switch Weapon skill in combination with two-handed weapons could clone items
Known Issues
*Gaining your first level up at the end of a character dialogue may cause the game to get stuck in a blank menu screen
*Unknown circumstance leads to enemies no longer taking their turns in combat;