Hi my name is Matt Horner and I'm a student at the University of Baltimore currently enrolled in an Audio Only games class. This is my prototype for my audio endless runner game. The game at this state just has three traps the player should dodge, a lava trap, axe trap, and arrow trap. The player is always moving forwards and must hit the correct button to dodge the trap. There are also three lanes the player can move in, center, left, or right. As the player is moving forward the player hears a trap being activated, the player must then react to what sound they hear. The lava trap, the player must jump over using space, the axe trap, the player must crouch hitting c, and the arrow, the player must move left or right hitting a or d to dodge the trap. Right now the game ends after dodging these three traps. It might take some getting used to the sounds to know what button to press.
Right now my biggest concern determining how far away the player is from the trap. The trap does start out very quiet and gets louder and louder the closer you get to it. I also am still playing around with some of the sounds and the volume. Any feedback would be greatly appreciated. I am also going to be adding a sound for moving left or right so the player knows where they are. I also plan to make the hallway longer and harder but I want to make sure my three main traps work correctly and can be dodged easily before making it longer.
To play the player uses a and d to move left and right, space to jump, and c to crouch.
Here a link to the executable and data folder: https://drive.google.com/open?id=1BD8VR … VfIM4oArth