Hello! I'm Edward Hager and I'm a student at the University of Baltimore currently enrolled in an Audio Only games class. This is my prototype for my audio only capture the flag game. It's fairly simple and straightforward, you used WASD to move around and use the mouse to look left and right. There is a 19 second intro once you play but after that you can begin. Your objective is to grab the flag before the other team does and bring it back to your start space/goal before time runs out. You will hear a chime sound once you start the game, that is the flag indicator and what you must head towards. Once you hear a small "ding" noise it means you have grabbed the flag and must proceed to the next objective. If you hear a knocking sound it means you're colliding with a tree, squeaky door is for a building, and leaves rustling means it's a wall.
I am aware of a few issues that currently exist in the game and not all of the sounds I wish to include are in the game yet. Eventually there will be more instructional and ambient sound. One thing not present that I want to add is when the player collides with a wall, for all of their sounds and movement to stop. A UI is also in the works, as well as sounds to indicate when the timer runs out and the level restarts itself. If you get a game over the game should restart itself but might be difficult to indicate. When finished, currently the only option is to alt + f4 since the last level will just restart once you finish.
Feedback and suggestions are greatly appreciated! Specifically on how I could improve the sounds or maybe what I could add? If you run into any issues let me know, as stated this is a prototype but thanks for trying it out!