2017-11-19 21:35:11 (edited by Muhammad Hajjar 2019-06-13 23:51:43)

Hi all,
As the subject says, this topic is to post any ideas of balanced battle cards in Crazy Party that could come in your mind just for fun. And perhaps Pragma could take ideas from this thread wy not? big_smile
Here are some cards I've thought of lately:
energy absorption, "steel" type 1, works as a parry against a "ray" card, 100% success, the launcher has a 100% chance of becoming +1 in special attack, +1 in special defence, for about 4 turns
surge absorption, "grass" type 1, works as a parry against a "serge" card, 100% success, adds 10 health points to the launcher
zap, "electric" type, works as a reaction against a "contact" card, requires the launcher to be "electric" type, 100% success, the target has a 100% chance of becoming +1 in paralysis, for about 1 turns
electric strengthening, "electric" type 1, works as a reaction against a "water" card, requires the launcher to be "electric" type, 100% success, the launcher has a 100% chance of becoming +1 in special attack, for about 4 turns
energy serving, "electric type 12, 100 success, the launcher has a 100% chance of becoming +2 in physical attack, +2 in special attack, -4 in special defence, for about 8 turns
aerial tackle, "flying" type 5, 15 physical power, the launcher suffers 30% of the damages caused to the target, 80% success
blood gun, "dark" type 22, works following the number of "bleeding" cards in the launcher's hand, 3 magical power, 100% success, the target has a 100% chance of becoming -1 in success, for about 1 turns, the launcher has a 100% chance to put 1 card "bleeding" into their exile
thermal missile, "steel" type 26, 30 magical power, has a level 3 critical failure, never fails, the target has a 25% chance of becoming +2 in burning, for about 2 turns
smile Your thoughts!
I might come back and post more if they came in mind, so what about you?
Regards

Kind regards!

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2017-11-19 21:43:12

Nice idea, and in fact, you're not the only one who has done that big_smile
http://***/index.php?page=CrazyPartyIdeas
If you mix both of these in a truly massive suggestion guide, I think Pragma will have what to work on for months, may be years tongue

2017-11-19 22:06:58

Nice, wasn't aware of this page so I'll take a look at it.

Kind regards!

Add me on battle.net and let's have fun, region is Europe, my BattleTag is: Hajjar#21470
By reading my post, you agree to my terms and conditions :P

2017-11-22 05:14:29

Vampire drain, dark type 9, 100 percent success, 7 physical power, the launcher restores 60 percent of the damage caused to the target



Sorry if I wrote it slightly wrong but its easy enough to figure out what its supposed to do.

2017-11-25 17:42:41

I can not really think of one specific card but my suggestion is to add cards which could hit multiple targets.

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2017-11-25 19:07:18

I just find it funny how so many of the card ideas on that big list are straight out of pokemon, lol.

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