26

Very similar to a real fight, you can't rely on reacting all the time... you can't just expect to block high or block low. Both fighters will be moving, and sighted people rely on things that aren't always translatable into audio. And I didn't mean to rain on your parade... was just making a point. smile

regards,
assault_freak

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27 (edited by anthony002 2017-11-08 08:32:20)

Oh not at all! It's a very good point, as hear and react style gameplay wouldn't be much fun. However, the parade will weather the storm I think, as I'm still very excited to see what happens with this game and the new awsom effort that's being put into accessibility by this company. Also, I think that some of what isn't translatable into audio may be translatable in other ways, because as we've seen the amount of information we can gain already through vibration is impressive to say the least, and surely the good ideas won't stop at vibration. Of course I'm not expecting anything completely 100 percent accessible in every way, because I am aware that sight is a very complex thing, but I am expecting something groundbreaking givin the right amount of time and with the right minds working at it.

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28

May very well happen. the only thing that isn't directly trannslatable would be spacing, and even that could probably be worked out given time. Any button prompts onscreen would be good with audio cues.

regards,
assault_freak

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29

really confused here. I've just signed up for an EA account, now I'm trying to register as a beta member for UFC 3.
when I am prompted to select a platform, what should I choose? I have a PS4 but I don't know what region should I choose.
there's only PS4 north america and europe in that option

let's go, mate. aliens have gone mad, trying to conquer this world. I set up my ship's power to full,
I run around the battlefield,
I use everything to help me defeat those alien ships and finally the mothership itself,
I am the outbackstronaught! all the aliens will be eliminated, restoring piece to the world

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30

Hi folks.

This UFC accessibility mode thing came out of a personal discussion I was having with one of the UFC development team, long before I knew anything about what Karen and her team were doing over on the Madden side.

I have been messing about a lot with UFC 2, and decided to go out on a limb and contact one of the developers on Twitter, and see what kind of response I would get. The dev was extremely interested in learning more, so we began discussing a lot about accessibility and how there are lots of blind gamers out there.
By the way, in case folks missed it, I'll post a link to my audio guide to UFC 2 (still a work in progress).
For hints on how to play UFC 2 as a blind player, see my six part audio guide and comments in this forum post http://forum.audiogames.net/viewtopic.php?id=23199

I will try to give you a run-down of some of the things that will be in this beta, and why we chose what we did (or why the dev chose what he did to put into the beta). smile
At the time, the dev didn't know if he could go all the way with accessibility support (IE, using more sound queues and the like). So, he asked if he it would be helpful if he put rumbles (controller vibrations) for certain fight events. Since I have a real familiarity with UFC 2, I gave him some ideas.  First, there will indeed be rumbles for a strike coming, I believe there will be different rumbles for high or low blocking. Also, there will be rumbles for when a take down is coming. Currently in UFC 2, there is really no good way to tell when a take down is coming and defending the take down isreally really hit and miss. smile

As Karen said, turning it on is a bit (well strange sounding at first). Let me explain. The dev figured initially that the quickest way to get accessibility changes into this beta build would be to have the mode toggled on by a string in the fighter's name. That way, he could put some changes in without messing about with the UI, which would involve lots of other folks getting involved. So in other words, one could create a fighter and use a certain string to trigger the mode. I suggested the string of a11y, since that is being widely used to describe accessibility. Unfortunately, he discovered that numbers are not allowed! smile So, we settled on the rather silly sounding aiiy. Get it? a I I y. The i's look like print 1's! Yeah, I know a stretch, and hopefully Karen can get them to just include it as an option, but heck, we have to start somewhere, right? smile

Jeremy Hartley

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31

It could also simply be a controller combination... I would prefer that than having a mandatory string in the name of the fighter I was creating. This significantly interferes and limits the amount of possible names.

regards,
assault_freak

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32

This is not going to be most likely the final way to get the mode switched on. Accesibility implementation is a process. Things usually start sort of small and maybe a little rough, and get better over time. Think of this as a way to "test" out some ideas. I do like the idea of a controller combo, but again, we are talking about having some folks test out some concepts quickly, without going in and revamping a lot of the UI and introducing things that may involve getting an OK from other teams and the like. I personally think that having a little rough way (in the form of a string in the name) is OK, as long as it gets folks the ability to try out some accessibility ideas and build over time.

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33

That should only be the final option if there are no other avenues, imo. But at the end of the day, it will have to be whatever way is decided... but I do hope the message will be past on. I'm not wiling to compromise accessibility for a limited experience. Yes, I know things begin in small steps, but triggering a mode with the controller or a small toggle similar to what Mortal Kombat x and Injustice 2 have should not be something that has to require jumping through hopes, especially as there is already a precedent. smile

regards,
assault_freak

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34

I agree with what you are saying. I sort of see things from both sides. I have spent the last five years working in mostly web accessibility, working with companies big and small. It is truly amazing what goes on behind the scenes with some of these companies. Code sprints, code freezes and deadlines set by marketing departments, not to mention that a single game or website may have hundreds or even thousands of individuals and teams working on various components. Add to that the hard fact that for most developers, accessibility really isn't well known, although that is changing with lots of refreshes to various guidelines and policies. All-in-all, more folks are being turned onto what accessibility is and how to obtain it. The aim is not to "limit" anyone. That's why I am so pleased at the cooperation from the folks at EA, so we can have these discussions. Hmm. I was unaware of the controller combination in Mortal Kombat. I need to get into playing that. Thanks for the tip!

Jeremy

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35

No worries. I totally get it as well... I've also had my fair share of experience working with teams for various projects. I'm also thrilled about the accessibility in UFC 3, but I think it's possible to do it without a mandatory text string, if other games are examples. MK actually doesn't use a controler combination, but an actual setting icon in the options menu. That's why I suggested a set of controller buttons, because that would requir no change to the menu UI.

regards,
assault_freak

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36

Cool deal! Yeah, I like that idea. Madden has the option in the settings menu, and I know that Karen is meeting with the UFC team, so that could definitely take place. We'll have to stay tuned. This is all really exciting! smile


Jeremy

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37

Yes it is! I haven't been this enthusiastic about a sports game in a long time... as a martial artist in real life and someone who loves watching fights on youtube, this is the next best thing to actually competing myself. lol

regards,
assault_freak

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38

[wow]. Thanks for all you are doing Jeremy.

Best regards SLJ.
If you like the post, then please give it a thumps up.
Feel free to contact me privately if you have something in mind. If you do so, then please send me a mail instead of using the private message on the forum, since I don't check those very often.
Happy gaming... :D

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39

Hi.
I did actually apply for the beta phase of the game, but never got a reply actually.
is it over already or didn't it start yet?
Also, maybe I have missed it, but what accessibility features are actually into the game when they get implemented? Haven't heard from Caren in quite a while now, so just wanted to see if anyone knows more about the project.
Greetings Moritz.

Hömma, willze watt von mir oder wie, weil wenn nich, dann lass dir mal sagen, laber mir kein Kottlett anne Wange und hömma, wo wir gerade dabei sind, dann iss hier hängen im Schacht, sonns klapp ich dir hier die Fingernägel auf links, datt kannze mir mal glaubn.

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40

Nope, it starts on November 27th (so Monday)

James

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41

Hi.
I hope I'm chosen as a beta tester. If that's the case, I would like to ask if I can get the XBox version instead, mainly to test multiplayer support if possible?

Best regards SLJ.
If you like the post, then please give it a thumps up.
Feel free to contact me privately if you have something in mind. If you do so, then please send me a mail instead of using the private message on the forum, since I don't check those very often.
Happy gaming... :D

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42

Hi.
Sooo, the beta has been made public and the codes are send out by E-Mail these last fiew minutes, I already received my validation code and I am currently downloading the game.
Will be interesting how the game plays out with the controls beeing completely changed from UFC 2 to UFC 3.
As an example, while you had to push the left stick left and hit x or y on the xbox controler to throw an uppercut, you now have to hit x and a to throw a left upper, and y and b to throw a right upper.
Guess I adapt to this system, I would have prefered the fight night full control punch method where you had to push the right stick into different directions to get different kinds of punches.
Greetings Moritz.

Hömma, willze watt von mir oder wie, weil wenn nich, dann lass dir mal sagen, laber mir kein Kottlett anne Wange und hömma, wo wir gerade dabei sind, dann iss hier hängen im Schacht, sonns klapp ich dir hier die Fingernägel auf links, datt kannze mir mal glaubn.

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43 (edited by ea_accessible 2017-11-27 19:38:03)

If anyone needs a code, please let me know what system and if you need a key for North America or Europe. Other locations are not currently in the beta. You are welcome to post here, email me at [email protected] or tweet me at http://www.twitter.com/ea_accessible for keys. If you see me post keys on twitter don't bother trying to go after them, I have a bunch reserved specifically for the group here - there's no need to scramble. Thanks - Karen Stevens

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44

Have my code and wil be downloading the game soon. I'm jumping in with both feet here, so if there's any advice or tips for someone new to the series, I'd love it. big_smile Especially on any noteworthy accessibility features or additions.

regards,
assault_freak

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45

Right now you have to name your character aiiy to turn on accessible rumbles. Most of what applied in UFC2 also applies in 3, so please follow the UFC 2 guide for now. I'll look into getting a UFC 3 text-only manual up soon, which would help with any differences.

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46

Right. How to name my character will be the challenge... so rumbles are the only thing to look out for at the moment right? Will give it a spin and see what happens!

regards,
assault_freak

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47

I'll try to get you directions on how to name the character, but probably won't be able to do it until tonight (so another 6 or 7 hours from now). Stay tuned. - Karen

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48 (edited by ea_accessible 2017-11-27 22:25:34)

I've got partial instructions. Basically they cover how to create a character, but not how to use said character. Working on getting the rest, and here is what I have now.

From the main Menu:
- Press Right Once, then Down one, followed by A/X to enter Create Fighter
- Press A/X For a Male Fighter, or Right followed by A/X for a Female Fighter
- Available weightclasses are selectable by pressing Right the following number of times, followed by A/X

Male:
0 - Flyweight
1 - Bantamweight
2 - Featherweight
3 - Lightweight
4 - Welterweight
5 - Middleweight
6 - Light Heavyweight
7 - Heavyweight

Female:
0 - Strawweight
1 - Bantamweight

- Fighter Specialization is selectable by pressing Right the following number of times, followed by A/X 

0 - Striker
1 - Brawler
2 - Balanced
3 - Grappler
4 - Submission Specialist

- Press A/X to Enter General Info
- Press A/X to Set Fighter First Name, or Down, then A/X to set Fighter Last name. Either can be set to aiiy in order to enable the mode.

Here is the keyboard entry key presses, broken into an xbox section and a ps4 section. The key layouts are slightly different between consoles.

On PS4:

- Press Left 4 times, then X
- Press Right 7 times, and up once, then press X twice
- Press Left twice, then X once
- Press Right Trigger to finish

On Xbox:

- Press left 5 times, and down once, then A
- Press Right 7 times, and up once, then press A twice
- Press Left twice, then A once
- Press Start to finish

From here, Press Circle/B twice to exit, then A/X to Save changes.

Your fighter is now created and ready to use in any mode.

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49

[wow]. Seriously, you are fantastic to write guides... Keep up the fantastic job. big_smile

Best regards SLJ.
If you like the post, then please give it a thumps up.
Feel free to contact me privately if you have something in mind. If you do so, then please send me a mail instead of using the private message on the forum, since I don't check those very often.
Happy gaming... :D

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50

I'm not the one who wrote this guide, but the person who did used my old guides as an example. This came directly from the UFC 3 team.

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