2017-10-19 14:44:06 (edited by michaelklier 2017-10-20 13:32:19)

Hi,

I'd like to share a little thing I made for Audio Game Jam 2.

It's a short interactive narrative experience.

You're summoned to a forest which has lost its voice & you have to help the forest enchantress to remember how to restore it.

Download 64bit: https://drive.google.com/open?id=0By_QB … zlUdzN3bVE
Download 32bit: https://drive.google.com/open?id=0By_QB … HRGU3JIT1k

I don't like to explain how the game works because I'm interested if it's self explanatory enough. I kept it intentionally simple though (also to keep the scope of the game jam manageable for 1 person in 3-4 days).

The game is set in a 3D space in which you can move around freely & it uses spatial audio & HRTF processing.

I'm fairly new to audio games but I find accessibility through audio very important & something I want to incorporate more into my work as a sound designer.

I think that with new technologies for spatial sound there's maybe a lot of untapped potential for audio games & I'd like to explore this further.

I haven't gotten much feedback on this yet & I guess it has issues, so I'd be very happy about any feedback/criticism I can get big_smile.

Thank you!
Michael

2017-10-19 16:11:13

hi there.
I have finished the game, it's pretty fun actualy smile
the sounds are nice!.
I wasn't playing useing mouse though, I discovered you could turn with left and right arrow and space for casting the spell. heheh
anyways, after the singing tree there's nothing left to do, right? just want to make sure I am not missing anything

2017-10-19 16:30:38

Thanks smile! Happy you liked it!

Right, the arrow keys & space work too, if you're playing with an XBOX controller you also get some force feedback (rumble).

Yes, after the singing tree you can walk through the forest for as long as you like & listen to the animals that are back but there's nothing left to do smile.

2017-10-19 17:08:50

Hi I was glad to give this a try.

The game was quite understandable, it was also nice to play an audiogame with a full first person movement interface and the mouse. I don't have a xbox controller, but using the  mouse together with the w a s d keys was  nice, rather reminded me of our very own audio first person zombie shooter, Swamp.

The soundscape was particularly fun, though I didn't seem to be able to tell when objects were behind me if I tried a full 360 degree turn which I did just for the sake of experience.

My only major criticism of the game is that it is a little too easy and conflict free with comparatively little difficulty presented. All I needed to do was pretty much hold down the s key, line up the guide sound and keep on trucking.

Being a forest one would expect there to be, ---- well at least some trees to get around and maybe more hazardous things too?

Of course I do manifestly have the advantage of playing a lot of audiogames and being used to audio navigation, still I always doo feel a little sad when someone presents a wonderfully sounding proof of concept which features audio navigation  a familiar type, but doesn't add in as much by way of challenging or playable elements for those already familiar with such navigation, after all audio first person games have existed now for a good 15 years.

this isn't intended to be overly harsh, I do realize that for projects such as audiojam shorter games presented to people not familiar with audiogames are  order of the day, and as I said I do appreciate the use of sounds, voice acting and atmosphere of the  game, and the work that has gone in to creating it, for all it was rather short and sweet and a little familiar.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2017-10-19 17:55:54 (edited by michaelklier 2017-10-19 17:56:50)

Hey Dark,

thanks for the detailed feedback smile!

I fully agree that the "game" or rather narrative experience doesn't present much of a challenge.

I really stripped down the scope of this so far as to I was sure I can actually finish it before the deadline of the jam.

But of course that left much to be desired in regards to difficulty / challenge etc.

Regarding locating sounds from behind: The game uses HRTF spatialized sound sources, (Steam Audio). In theory this should give better results than traditional 3D audio, but it's the 1st time I used steam audio for anything so there's most definitely room to tweak settings improve the mixing to make it hopefully work better.

This will probably not be the last audio game I make so every bit if criticism/feedback helps me to improve smile. Thanks again!

2017-10-19 18:45:10

Hey Michael,

I will definitely be checking this out when I can make the time. Love the concept, and I'm thrilled to hear a dev who doesn't have a lot of experience with game accessibility seeking to be more intentional about making games accessible, and looking for feedback on that process. My hat's off to you.

A quick note about in front/behind perception and HRTF—sometimes putting sounds behind you through a bit more of a low pass filter than is recommended in the default HRTF settings helps the player differentiate more easily. It's a good balance because, while it's not strictly realistic, it is also subtle enough that it doesn't make the audio sound super weird.

That's a non-audio guy's perspective, though, just from discussions with our development team and overhearing smarter people than me throw around technical jargon—so take it for what it's worth. Cool to hear that you used Steam Audio—we seriously considered using that on our own project but went other directions for a few reasons...but it looked like a pretty powerful tool set, and confirms my suspicion that the more readily available these spatial audio tools become to developers, the more we're going to see this sort of accessibility through sound design, whether intentional or accidental.

Anyway, kudos to you—I have no qualms about saying that, even without playing the game, cause you're making the effort. Will definitely post again once I check out the game though.

2017-10-20 09:54:51

Thanks for Joseph for the input!

Joseph Westhouse wrote:

A quick note about in front/behind perception and HRTF—sometimes putting sounds behind you through a bit more of a low pass filter than is recommended in the default HRTF settings helps the player differentiate more easily. It's a good balance because, while it's not strictly realistic, it is also subtle enough that it doesn't make the audio sound super weird.

That's a good idea, I'll have to give this a try.

Out of interest, would you like to share which tools you choose & for what reasons?

2017-10-20 13:21:58

is it only 64 bit, i've only a 32 bit machine. sad face. lol wanted to try this with my xbox controller.

Blindness isn't a disability, but a diffrent way of seeing things

2017-10-20 13:32:57

Naruto wrote:

is it only 64 bit, i've only a 32 bit machine. sad face. lol wanted to try this with my xbox controller.

I've added a 32bit build download link to my initial post!

2017-10-20 15:59:35

Two techniques I've seen used for sound sources behind are either a slight pitch shift, or making the sound slightly muffled.
I'd recommend perhaps you consider trying out some of the existing games we have to see what has been done thus far and how the various audio navigation options work. Swamp would be a nice choice, and of course Shades of doom by Gma games was the first fps we had in audio, feel free  to browse the database on this site for some ideas, in the mean time, again with such a good job on the audio landscape here.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2017-10-20 16:19:22

thank you so much.

Blindness isn't a disability, but a diffrent way of seeing things

2017-10-20 16:32:04

Michael: We're working with FMOD Studio, and using the Oculus plug-in for 3-D audio. The truth is I don't remember the exact reasons—that was a decision mostly made by our sound designer and main programmer. I will have to double-check with them about some of the reasoning; I think part of it may have had to do with needing a way of switching between speaker output and headphone output, or it may have been that our sound guy was just more familiar with the FMOD tool set. I'm happy to ask for more details if you'd like.

As for Dark's comment about muffling and pitch-shift: for what little it's worth, I'm more a fan of filtering than pitch shifting, for the simple fact that pitch-shifting is decidedly less realistic. However, you can make the alternate argument: that pitch-shifting is far more noticeable. So it's probably a matter of design priorities and personal aesthetic preferences.

Still haven't gotten to play the game, but I'm still looking forward to it. Thanks for your continued engagement with this topic; it really is exciting to see the kind of good that is coming out of Audio Game Jam.

2017-10-20 16:38:52

In the debate between pitch shifting and muffling, I tend to think it depends upon how complex the audio environment is, since while muffling generally sounds better the background needs to be less prominent and you can't quite as easily tell many sources at once, then again audio defense zombie arena on the IPhone did a wonderful job with muffling in a full 360 degree game, so maybe it just depends upon definition etc,  well as what  nav tools such as speaking of coordinates or the like are available.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2017-10-20 19:24:49

I cannot get the game to run.
I downloaded the microsoft visual C2015 run Time 64bit version from Microsoft.
whenever I run the audiogame jam I keep getting out of video memory error windows is allocating memory.
is the game using the UNREAL engine?

2017-10-21 10:00:21

Nick wrote:

I cannot get the game to run.
I downloaded the microsoft visual C2015 run Time 64bit version from Microsoft.
whenever I run the audiogame jam I keep getting out of video memory error windows is allocating memory.
is the game using the UNREAL engine?

Hi, oh that's unfortunate. Yes, the game is using Unreal engine. What are your system specs?

2017-10-21 10:03:50

Joseph Westhouse wrote:

As for Dark's comment about muffling and pitch-shift: for what little it's worth, I'm more a fan of filtering than pitch shifting, for the simple fact that pitch-shifting is decidedly less realistic. However, you can make the alternate argument: that pitch-shifting is far more noticeable. So it's probably a matter of design priorities and personal aesthetic preferences.

I agree, I guess more realistic doesn't equal more accessible?

Joseph Westhouse wrote:

Thanks for your continued engagement with this topic; it really is exciting to see the kind of good that is coming out of Audio Game Jam.

Thank you all for the really valuable feedback smile!

2017-10-21 17:40:49

my system specs I'm using for this computer are ------------------
System Information
------------------
Time of this report: 10/21/2017, 11:06:46
       Machine name: NICKS-HP
   Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130801-1533)
           Language: English (Regional Setting: English)
System Manufacturer: Hewlett-Packard
       System Model: HP ProBook 4530s (XU015UT)
               BIOS: Default System BIOS
          Processor: Intel(R) Core(TM) i3-2310M CPU @ 2.10GHz (4 CPUs), ~2.1GHz
             Memory: 4096MB RAM
Available OS Memory: 4030MB RAM
          Page File: 1793MB used, 6265MB available
        Windows Dir: C:\windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: 120 DPI (125 percent)
System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
     DxDiag Version: 6.01.7601.17514 32bit Unicode

------------
DxDiag Notes
------------
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
        Sound Tab 2: No problems found.
          Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
          Card name: Intel(R) HD Graphics Family
       Manufacturer: Intel Corporation
          Chip type: Intel(R) HD Graphics Family
           DAC type: Internal
         Device Key: Enum\PCI\VEN_8086&DEV_0116&SUBSYS_167C103C&REV_09
     Display Memory: 1696 MB
   Dedicated Memory: 64 MB
      Shared Memory: 1632 MB
       Current Mode: 1366 x 768 (32 bit) (60Hz)
       Monitor Name: Generic PnP Monitor
      Monitor Model: unknown
         Monitor Id: SEC4351
        Native Mode: 1366 x 768(p) (60.031Hz)
        Output Type: Internal
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Driver File Version: 8.15.0010.2559 (English)
     Driver Version: 8.15.10.2559
        DDI Version: 10.1
       Driver Model: WDDM 1.1
  Driver Attributes: Final Retail
   Driver Date/Size: 11/27/2012 00:48:19, 8313856 bytes
        WHQL Logo'd: n/a
    WHQL Date Stamp: n/a
  Device Identifier: {D7B78E66-4256-11CF-737A-7636A9C2C535}
          Vendor ID: 0x8086
          Device ID: 0x0116
          SubSys ID: 0x167C103C
        Revision ID: 0x0009
Driver Strong Name: oem37.inf:IntelGfx.NTamd64.6.0:iSNBM0:8.15.10.2559:pci\ven_8086&dev_0116&subsys_167c103c
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       D3D9 Overlay: Supported
            DXVA-HD: Supported
       DDraw Status: Enabled
         D3D Status: Enabled
         AGP Status: Enabled

-------------
Sound Devices
-------------
            Description: Speakers / HP (IDT High Definition Audio CODEC)
Default Sound Playback: Yes
Default Voice Playback: No
            Hardware ID: HDAUDIO\FUNC_01&VEN_111D&DEV_76D1&SUBSYS_103C167C&REV_1002
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: stwrt64.sys
         Driver Version: 6.10.6325.0000 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: n/a
          Date and Size: 1/27/2011 05:52:00, 520192 bytes
            Other Files:
        Driver Provider: IDT
         HW Accel Level: Basic
              Cap Flags: 0x0
    Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

            Description: Communications Headphones (IDT High Definition Audio CODEC)
Default Sound Playback: No
Default Voice Playback: Yes
            Hardware ID: HDAUDIO\FUNC_01&VEN_111D&DEV_76D1&SUBSYS_103C167C&REV_1002
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: stwrt64.sys
         Driver Version: 6.10.6325.0000 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: n/a
          Date and Size: 1/27/2011 05:52:00, 520192 bytes
            Other Files:
        Driver Provider: IDT
         HW Accel Level: Basic
              Cap Flags: 0x0
    Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

---------------------
Sound Capture Devices
---------------------
            Description: Integrated Microphone Array (IDT High Definition Audio CODEC)
  Default Sound Capture: Yes
  Default Voice Capture: No
            Driver Name: stwrt64.sys
         Driver Version: 6.10.6325.0000 (English)
      Driver Attributes: Final Retail
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            Description: Microphone (IDT High Definition Audio CODEC)
  Default Sound Capture: No
  Default Voice Capture: Yes
            Driver Name: stwrt64.sys
         Driver Version: 6.10.6325.0000 (English)
      Driver Attributes: Final Retail
          Date and Size: 1/27/2011 05:52:00, 520192 bytes
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            Description: Stereo Mix (IDT High Definition Audio CODEC)
  Default Sound Capture: No
  Default Voice Capture: No
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      Driver Attributes: Final Retail
          Date and Size: 1/27/2011 05:52:00, 520192 bytes
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-------------------
DirectInput Devices
-------------------
      Device Name: Mouse
         Attached: 1
    Controller ID: n/a
Vendor/Product ID: n/a
        FF Driver: n/a

      Device Name: Keyboard
         Attached: 1
    Controller ID: n/a
Vendor/Product ID: n/a
        FF Driver: n/a

Poll w/ Interrupt: No

-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x8086, 0x1C2D
| Matching Device ID: usb\root_hub20
| Service: usbhub
|
+-+ Generic USB Hub
| | Vendor/Product ID: 0x8087, 0x0024
| | Location: Port_#0001.Hub_#0001
| | Matching Device ID: usb\class_09
| | Service: usbhub

----------------
Gameport Devices
----------------

------------
PS/2 Devices
------------
+ Standard PS/2 Keyboard
| Matching Device ID: *pnp0303
| Service: i8042prt
|
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
|
+ Synaptics PS/2 Port TouchPad
| Matching Device ID: *syn0185
| Upper Filters: SynTP
| Service: i8042prt
|
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD

------------------------
Disk & DVD/CD-ROM Drives
------------------------
      Drive: C:
Free Space: 270.0 GB
Total Space: 304.9 GB
File System: NTFS
      Model: Hitachi HTS723232A7A364

      Drive: E:
Free Space: 23.0 GB
Total Space: 30.5 GB
File System: NTFS
      Model: SanDisk Cruzer Glide USB Device

      Drive: F:
      Model: hp DVD RW AD-7711H
     Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (English), , 0 bytes

--------------
System Devices
--------------
     Name: Intel(R) 6 Series/C200 Series Chipset Family USB Enhanced Host Controller - 1C26
Device ID: PCI\VEN_8086&DEV_1C26&SUBSYS_167C103C&REV_04\3&21436425&0&E8
   Driver: n/a

     Name: Intel(R) Mobile Express Chipset SATA AHCI Controller
Device ID: PCI\VEN_8086&DEV_1C03&SUBSYS_167C103C&REV_04\3&21436425&0&FA
   Driver: n/a

     Name: Renesas Electronics USB 3.0 Host Controller
Device ID: PCI\VEN_1033&DEV_0194&SUBSYS_167D103C&REV_04\FFFFFFFFFFFFFFFF00
   Driver: n/a

     Name: High Definition Audio Controller
Device ID: PCI\VEN_8086&DEV_1C20&SUBSYS_167C103C&REV_04\3&21436425&0&D8
   Driver: n/a

     Name: Intel(R) HD Graphics Family
Device ID: PCI\VEN_8086&DEV_0116&SUBSYS_167C103C&REV_09\3&21436425&0&10
   Driver: n/a

     Name: Intel(R) 6 Series/C200 Series Chipset Family PCI Express Root Port 8 - 1C1E
Device ID: PCI\VEN_8086&DEV_1C1E&SUBSYS_167C103C&REV_B4\3&21436425&0&E7
   Driver: n/a

     Name: 2nd generation Intel(R) Core(TM) processor family DRAM Controller - 0104
Device ID: PCI\VEN_8086&DEV_0104&SUBSYS_167C103C&REV_09\3&21436425&0&00
   Driver: n/a

     Name: Intel(R) 6 Series/C200 Series Chipset Family PCI Express Root Port 6 - 1C1A
Device ID: PCI\VEN_8086&DEV_1C1A&SUBSYS_167C103C&REV_B4\3&21436425&0&E5
   Driver: n/a

     Name: JMicron PCIe MS Host Controller
Device ID: PCI\VEN_197B&DEV_2393&SUBSYS_167C103C&REV_30\4&1E44CE29&0&03E2
   Driver: n/a

     Name: Intel(R) 6 Series/C200 Series Chipset Family PCI Express Root Port 4 - 1C16
Device ID: PCI\VEN_8086&DEV_1C16&SUBSYS_167C103C&REV_B4\3&21436425&0&E3
   Driver: n/a

     Name: JMicron PCIe SD/MMC Host Controller
Device ID: PCI\VEN_197B&DEV_2392&SUBSYS_167C103C&REV_30\4&1E44CE29&0&00E2
   Driver: n/a

     Name: Intel(R) HM65 Express Chipset Family LPC Interface Controller - 1C49
Device ID: PCI\VEN_8086&DEV_1C49&SUBSYS_167C103C&REV_04\3&21436425&0&F8
   Driver: n/a

     Name: Intel(R) 6 Series/C200 Series Chipset Family PCI Express Root Port 3 - 1C14
Device ID: PCI\VEN_8086&DEV_1C14&SUBSYS_167C103C&REV_B4\3&21436425&0&E2
   Driver: n/a

     Name: JMicron PCIe SD Host Controller
Device ID: PCI\VEN_197B&DEV_2391&SUBSYS_167C103C&REV_30\4&1E44CE29&0&02E2
   Driver: n/a

     Name: Intel(R) Management Engine Interface
Device ID: PCI\VEN_8086&DEV_1C3A&SUBSYS_167C103C&REV_04\3&21436425&0&B0
   Driver: n/a

     Name: Intel(R) 6 Series/C200 Series Chipset Family PCI Express Root Port 2 - 1C12
Device ID: PCI\VEN_8086&DEV_1C12&SUBSYS_167C103C&REV_B4\3&21436425&0&E1
   Driver: n/a

     Name: Qualcomm Atheros AR9285 802.11b/g/n WiFi Adapter
Device ID: PCI\VEN_168C&DEV_002B&SUBSYS_1461103C&REV_01\001517FFFF24141200
   Driver: n/a

     Name: Intel(R) 6 Series/C200 Series Chipset Family USB Enhanced Host Controller - 1C2D
Device ID: PCI\VEN_8086&DEV_1C2D&SUBSYS_167C103C&REV_04\3&21436425&0&D0
   Driver: n/a

     Name: Intel(R) 6 Series/C200 Series Chipset Family PCI Express Root Port 1 - 1C10
Device ID: PCI\VEN_8086&DEV_1C10&SUBSYS_167C103C&REV_B4\3&21436425&0&E0
   Driver: n/a

     Name: Realtek PCIe GBE Family Controller
Device ID: PCI\VEN_10EC&DEV_8168&SUBSYS_167D103C&REV_06\01000000684CE00000
   Driver: n/a

------------------
DirectShow Filters
------------------

DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514
WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514
WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514
MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385
Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385
WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514
WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.18221
Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385
Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385
DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514
Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.17713
WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514
Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514
AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.17713
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.17713
SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528
Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,12.00.9200.16426
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17528
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.17713
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17528
Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514
SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17528
Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.17713
DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.17713
Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17514
ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.17713
Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528
Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7601.17713
Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.17713
Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.17713
VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514
WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.17514
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.17514
File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514
iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7601.17514
iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7601.17514
VD Render,0x00200000,1,0,VDRender.ax,
DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.17713
Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7601.17713
AVI Draw,0x00600064,9,1,quartz.dll,6.06.7601.17713
RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll,
Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514
SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.18175
Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.18175
MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514
Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514
StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17528
Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514
Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7601.17713
AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.17713
Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.17713
Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000
StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7601.17528
AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514
Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7601.17713
File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.17713
File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.17713
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514
Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7601.17514
BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7601.17669
MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.17713

WDM Streaming Tee/Splitter Devices:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

Video Compressors:
WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385
WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385
MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385
DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.17713
Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.7601.17514
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7601.17514
Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7601.17514

Audio Compressors:
WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385
WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385
IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713
PCM,0x00200000,1,1,quartz.dll,6.06.7601.17713
Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713
GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.17713
CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713
CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713
MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7601.17713

Audio Capture Sources:
Integrated Microphone Array (ID,0x00200000,0,0,qcap.dll,6.06.7601.17514
Microphone (IDT High Definition,0x00200000,0,0,qcap.dll,6.06.7601.17514
Stereo Mix (IDT High Definition,0x00200000,0,0,qcap.dll,6.06.7601.17514

PBDA CP Filters:
PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.17528
PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528
PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528

Midi Renderers:
Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.17713
Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.17713

WDM Streaming Capture Devices:
,0x00000000,0,0,,
MicIn,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
MuxedIn1,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
,0x00000000,0,0,,
HP HD Webcam [Fixed],0x00200000,1,1,ksproxy.ax,6.01.7601.17514

WDM Streaming Rendering Devices:
HpOut,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
,0x00000000,0,0,,
,0x00000000,0,0,,
Speaker,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

BDA Network Providers:
Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514

Video Capture Sources:
HP HD Webcam [Fixed],0x00200000,1,1,ksproxy.ax,6.01.7601.17514

Multi-Instance Capable VBI Codecs:
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514

BDA Transport Information Renderers:
BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17669
MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514

BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.17708
Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.17708
PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.17708
XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.17708

WDM Streaming Communication Transforms:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

Audio Renderers:
Speakers / HP (IDT High Definit,0x00200000,1,0,quartz.dll,6.06.7601.17713
Communications Headphones (IDT ,0x00200000,1,0,quartz.dll,6.06.7601.17713
Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.17713
Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.17713
DirectSound: Communications Headphones (IDT High Definition Audio CODEC),0x00200000,1,0,quartz.dll,6.06.7601.17713
DirectSound: Speakers / HP (IDT High Definition Audio CODEC),0x00200000,1,0,quartz.dll,6.06.7601.17713

---------------
EVR Power Information
---------------
Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)
  Quality Flags: 2576
    Enabled:
    Force throttling
    Allow half deinterlace
    Allow scaling
    Decode Power Usage: 100
  Balanced Flags: 1424
    Enabled:
    Force throttling
    Allow batching
    Force half deinterlace
    Force scaling
    Decode Power Usage: 50
  PowerFlags: 1424
    Enabled:
    Force throttling
    Allow batching
    Force half deinterlace
    Force scaling
    Decode Power Usage: 0

2017-10-21 23:00:37

Michael, you said: I guess more realistic doesn't equal more accessible?

You're definitely correct there. As any good sound designer knows, realism doesn't always have the final word. Just like with certain foley sounds, you don't want them to sound exactly like their real-world counterparts, but instead want them to sound like the listener expects them to sound in a game. It's the same with accessibility—the ultimate goal isn't to get the most realistic sound, but rather the sound that best accomplishes your goal. But personally I think that if there are two options that do the job equally well, the more realistic tends to be preferable. But it's a very fine balance, to be sure.

2017-10-23 09:39:12

Nick wrote:

my system specs I'm using for this computer are ...

Thanks Nick! I'll look into it! Did you try both builds btw?

2017-10-23 15:23:06

nope Michael, I don't have a second build.
I only have 1 build.