126

Come to think of it, I think the map itself is what's lagging the sergher. I think it takes almost ten seconds or more to log in and when I'm coming out of my base it's the same way, but when going into a base, it's just like that. (Insert finger snap here.) So if you could divide the map into whole separate ones, I feel it would go faster. Then again, I'm no coder so I know nothing.

"Dragomier is a fire dragon. It's body is covered in smoldering fiery scales, it's wings glow red and it has dark black spines going from it's head to it's torso. It has nine tongues, horns, and fangs."

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127

nope, the map has nothing to do with it it's rather the client loading sounds. It takes time cause it's using lav. If you want it to go a bit faster turn off hrtf.

Greetings.

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128 (edited by User100 2017-10-12 19:44:12)

Hi all and Sam.
Is it possible to add langpacks like in STW? I know some people who would like to play Redspot but problems with English have stopped them.
About the newbie system: this is a progressive reform, nevertheless it needs to be fixed. A newbie is a player who wants to raise his params to a playible level, but not to become an unkillable diversant. So:
   1. The newbie flag would no longer be vanished automatically in consequance of this newbie's shot. Only if out of timer. Newbie simply will can't shoot while he has such status.
   2. To reset the flag manually, the newbie would have to type /newbie (or another special chat command). When the command entered, the newbie flag vanishes and a loud sound plays, warning nearby players that some newbie in there neighborhood just became adult and dangerous.
   3. Placed explosives (barricades, mines etc) would not be wasted for newbies. They will not explode, but will simple stop a newbie instead, preventing him from getting in there defeat zome. Stop, but NOT STAND like tasers do. Example: there is a base called X and a newbie player called P. X is defended by 4 barricade bombs: one on the north, one on the east, one on the south and one on the west direction. This bombs are installed so that there activation zones (circles of radius 15) overlap. P comes from the north side. The distance between him and the northen bomb is reducing: 18, 17, 16... Next, P try to get closer, at the distance of 15, but the program does not allow him to do this. P now can move left, right and backward, but not forward, cause he haven't the right to enter into the activation zone of the northen bomb. P goes to the goal from other directions, but fails again by same reason. Even decimal directions does not make result, because the activation zones are overlapping.
   4. Look closely at the example in point 3. What if P would attack X from the air using a concussive grenade or simply jumping from any nearby tower if there is such one? I propose to solve this problem radically: forbid newbies to climb up anywhere using PageUp. There is a logic: they are newbies, so additional territories (towers, mountains, sky
islands) are closed for them. Please note that jumping from the ground must be allowed, because jumps are speeding up the moving. But concussive grenades must be forbidden too (see point 5).
   5. Block for newbies all items that can be used as a weapon or a diversion tool (all bombs, lockpicks, concussive grenades etc). Bikes would not be blocked cause newbies have the right to move fast and a problem with avoiding barricade bombs have been solved in point 3.
I also share the idea of buildings, but this is a topic for a separate post.
In conclusion, I want to talk about a strange bug, witch I detected recently (but before the last update, so it has a probability to be already solved). Imagine the next situation:
Player A is located at coordinates (200;490;0). Player B is at (200;502;0). They are separated by a wall of the mountain, but player A shoots and hit player B. The wall is shootable? Completely stupid assumption. Next, player B moves north for several steps. Player A shoots again, but B haven't been damaged now, though A's weapon range allows him to hit B at such distance. I don't know certainly, but it seems to be a floating point rounding error. If that's the case, it wouldn't take a long time to solve this problem.
Thanks.

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129

@amine.
I have 3d sound system turned off, and it takes loads of time to load, even if the pingg when I logg on is about 80 ms, witch normal in my country.
@user123
Some points are good, but not allowing them to go up towers just because they can fall from them to get to a base? Sounds stupid. And, only things like timebombs, suicide bombs, mines, etc are not damaging newbies, because there are webbens them selvs.
But, baracade bombs, base machinegun, etc can be used to kill newbies, because those things are defencive items witch are not used to kill, just to get someone off the teratory. And, they can use all items accept, well, items that cant hit them, ferr deel.
@126
I have to agree. Map is to big, and it’s better to have menny smaller maps then having 1 huge map, witch makes you wait about 10 seconds to log on.

Kind regards
Aleksandar
Going ragequit will lead you nowhere, just stay away from the game for a few weeks and when you come back, you will realize that it's fun and it's not a good idea showing publicly that you went ragequit.
Also, give me a thumbs up, that keep me motivated to do stuf, even If I cant do any stuf.

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130

I think bikes loading as a default item is just what a newbie needs to get going! But, then it should vanish if you haven't found a bike of your own within the 20 minute newbie timer.
Also, can someone tell me what quad packs do?

I have to put in my vote for an inventory like manamon or like swamp has. I was trying like hell to find water to put out a lil fire. ahem, and I kept hitting weapon weapon weapon weapon... you get the idea. No fucking water! argh!
smile
Please give us a useable inventory. thanks a ton!

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131

a stored quad increases the damage of all wepponds by 4 times

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132

So does having the stored quad in the inventory work as is? or do I have to open or release it in some way.
Thanks

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133

@mike you just press enter on it in the inv. Then, you will heer some kind of beep beep, and you will heer that same beep when you try to use any of your webbens, when quod goes out you will heer a lower pitched tone.
And, about this water thing, now we have multy letter naviation so you can press w a to quickly get to it.

Kind regards
Aleksandar
Going ragequit will lead you nowhere, just stay away from the game for a few weeks and when you come back, you will realize that it's fun and it's not a good idea showing publicly that you went ragequit.
Also, give me a thumbs up, that keep me motivated to do stuf, even If I cant do any stuf.

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134

Thanks for the info on the stored quads guys.
@bigGun I was using first letter navigation, but when I'm trying to find water, I'm hitting w about a dozen times but all I was finding were weapons. Needless to say it was a lil late by the time I found it. rofl
So maybe if we had useable items like water, health packs, and things that would only affect us in a separate category it'd make life a shit ton easier. But some folks just don't like making things a little easier. Of course, I have no clue what this would take to code, hense its just providing a users feedback as requested.
smile

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135

you just press w a t in order quickly in the inv menu and it'll jump to water. You gotta be quick though.

Greetings.

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136

Well I still see that shields aren't spawning high, so you just get people running around with machine pistols getting kills in the hundreds because of their long range and fast firing rate. That's great.

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