Yeah, it's quite different. I was the same as you when starting with synchros, xyz pendulum and links, but I think I understand most of it. It's not hard to grasp it. Let us know if we can do anything to help. We'll be more than happy to help you test decks, just let somebody know so we don't load a crazy deck against one that you're trying to learn.
@smoothgunner hey smoov, whi are you saying that exist an accessible pokemon tcg game?
The official client of nintendo is playable? or what did you mean with that.
And well. For create something similar for mtg will be great, but if is possible, create a grafical client for the mud will be a really good news, because i have some friends that want play yu-gi-oh, but don't like text only interfaces.
but well. I'm curious about that you say about pokemon tcg :3
Don't we already have one? Their is a pokemon mud called pokemon Fusion, and the pokemon Showdown site.
So far, the only summoning method I'm not a fan of is pendulum. XYZ and synchros I find really fun. haven't tried link yet.
@blindndangerous I'm asking for a mud (or game) for a pokemon tcg, not for traditional pokemon battles :3.
For normal pokemon battles, of course showdown is the best option that we have, and pokemon online with it's new web client are in the borderline of accessibility so, is playable too.
About pokemon fusion... well, is a fun experiment, but is really out of a real pokemon game experience.
I didn't know about htis pokemon fusion mud, maybe I'll try it just by curiosity.
The Yu-gi-oh mud is amazing! Like blindndangerous said, it's difficult to dive into all these new rules, and new mechanics, but it's great and realy interresting!
I have a suggestion though, is it possible to have a sideboard? It would be fun to play in tree games, like in the tournaments, and have the possibility to side against different archetypes.
82 (edited by blindndangerous 2018-06-19 14:45:40)
You can always post that I suppose on the issue tracker, http://www.github.com/tspivey/yugioh-game/issues. Same with things for the Mush sound pack. http://www.github.com/timtam/yugioh-soundpack/issues. Synchros take a bit of getting used to, but I mostly understand it. It's links that I'm getting the hang of now, as the levels kind of confuse me. I've not done a lot of work with pendulums, since links came out, I know they're not as strong as they used to be.
I guess I really like the resource management of XYZ and synchros. feels more strateegic to me than the pendulum method. Would love if there were some npcs or something to play and test decks on. especially if there aren't many of us online.
I know that's been suggested before, I'm not sure what happened to it.
I wanted to know if it's possible to help the mud to support french language? If it doesn't involve programming, maybe I could help.
I'm sure that could bring more players, because it's not a secret that French people have a big probleme with foreighn languages...
Anyway, if I could help, let me know how.
I'm sure you can. Talk with Toni or TSP on the mud. You'd just need to get the strings to translate. Their may also be some others on their who can help, just let them know you'd like to translate.
Ok, thanks for your answer. I'll talk with TSP.
Ok, got the info for you.
Toni: but translating the mud is pretty simple. you just need to create a gettext translation file (po file), which the translator can then translate and give the result back to the developers so they can add the translation in
Toni: the source code contains a shell script to create the gettext file
Toni: if you got the source code flying around, just running ./update.sh fr should do the trick in writing the po file
For languages, I see in ygopro Their's chinese, english, french, german, Italian, Japanese and korean. All have the cdb files so you can translate the cards.
If you have any questions, I might be able to help from here.
I think Magic The Gathering More fun.
Unfortunate that we don't have an accessible MTG game.
Is there support for battling the computer? Wasn't very clear to me.
92 (edited by blindndangerous 2018-06-29 00:25:37)
No their is not. This may be an open issue on the github page for the mud, if it is, you can always comment on it. If not, you can add it if you want.
If anyone is still having issues with other summoning methods, just think of the other methods as contact fusions, but with really specific or odd requirements. XYZ requires said number of monsters at same level, Syncros require a tuner and monster that add to the level of the target, etc.
If you kind of want to nooder pendulum decks from just spamming so hard, play in link format in Master Rule 4. If monsters go to the extra deck, they're now considered extra deck monsters, and need extra deck zones to be summoned back out. SO no constant spamming after you dealt with the first wave of enemies. This is reflected by how many pendulum players do not play with links, despite something like Pendulum magicians being META until the recent banlist where they lost Astrograph sorcerer and their method of spamming the field so hard (The other reason is that Master rule 4 considers the placement of pendulum monsters in the needed zones as spell cards, and something like Anti-Spell Fragrance prevents them from placing a card down).
how do you use the web cliont?
My guess is the same way as the mud client. I can't say for absolute though, I connect in through the mushclient pack.