I've been noticing an unusual number of articles lately focusing exclusively on audio design in mainstream games, so I figured I'd share them here for those who have an interest:

[Composer and director of Rakuen on crafting an evocative soundtrack]
[Spilt Milk on the secrets of SpatialOS audio design]
[Video A postmortem look at the scoring of BioShock Infinite]
[Rise Shine Audio postmortem]
[Variation for the video game composer the music of Little Lords of Twilight]
[Making Ear Monsters Developing a 3D Audio Game]
[QA Creating Horizon Zero Dawns neoprehistoric soundtrack]

-BrushTone v1.2.3: Accessible Paint Tool

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