I've never seen it fail to get to something on a page before, it may not always identify what's there, for instance, it may not always read the label associated with a text box, but you usually can get to it. Yes, I did make sure it was in focus mode.
Also, I was trying it today and could not get some commands to work. I was trying to set up a scenario where I could create a table, then break / fix it with custom commands, that part worked. What didn't work is the custom message when examining the table, it refused to change. I also tried to create a glass beaker, then create a situation where if you dropped the beaker, it would smash, and then delete itself, but you get the message like it smashed. I couldn't get that to work either. Also, couldn't get on event stuff to work as far as changing the it worked message when I made the table breakable. But as far as building exits and describing rooms, building objects and stuff, that's all fine, I'm sure its me doing something wrong
As far as a text box, I really do think we need one that is fully reviewable, because if I write a description out for something, then make an error near the end, and not sure what I did, how far back to go, etc. then I have to write it over again. If I make a game on here and provide the file for others to try, I want it to be free of spelling and grammar errors. So, if I'm doing more than a liner description, I'll often times write it in Jart, and spall check it ,and review it before using it. I have done MUD building, and still do, and this one MUD I play lets you build your own stuff like space stations and stuff, and I like to provide a good rooleplay experience, so my descriptions of things tend to be more than one liners. It's hard to force myself to type slow, I'm a fairly fast typist, but not always an accurate one
Anyway, thanks for sticking it out and working to make the engine accessible to us. I have some ideas for when we have the ability to check if you're carrying something, and stuff like that. Maybe even a puzzle where you put together something. Say you have a door, but to open the door, there isn't a lever, knob or switch as usual. Say you have a source of water, you have a small jug that you can fill with water, there is also a contraption there that has a large weight on one end, and a bucket on the other. What you have to do is use the small jug as transfer medium to get water from the water source, and pour it into the bucket, when you do this enough, you balance out the weight on the other end, and start to tip it the other way. When the weight is such that the mechanism can reach the bottom of its travel, the door opens.
Also, maybe a scenario where you find yourself trapped in a room, not unlike the demo scenario, but this time you are kidnapped, the only thing in there is a cot, a sink with paper towel roll over it and stuff. Well, I like open ended puzzles that have more than one solution. So, maybe the first solution is you harvest the cot for its springs. You could use the search command and have it build a spring.obj or something. Or make a custom command, I don't know if you can make prebuilt commands do stuff like that, but either way, it is something that is likely doable. Anyway, when you get a spring, you need to flatten it out, so put some weight on it to uncoil it. Then you need something else to make it a little more rigid, so you rip the paper towel rack down from above the sink, and take the wooden dowel and use the corner of something, or the one end of the spring itself to cut a little furrow in it where you can attach the spring, then you make a little hole with the uncoiled end, sort of drilling it in like an auger, so that you can then take the other end, which still has a few coils, ram it in there, and let the coils fall into the little furrows you carved. Now you have a rudimentary lockpick. You could even maybe have a little lock picking minigame where you guess a number from 1 to 10, you get 3 guesses and you get a hint to whether the number you guessed is higher or lower than the computer generated number. If after 3 attempts, you don't get it, you go back to what you were doing, and there is a chance that you broke the lockpick.
Facts with Tom MacDonald, Adam Calhoun, and Dax
End racism
End division
Become united