I don't think it's that though.  I'm pretty sure that by default BGT doesn't generate any log files.

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I think it can if configured to do so.

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Yeah, I think that if you configure your BGT script to log, it will.

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It's not a matter of thinking; it's a matter of it definitely will. You could even log the time that events were received if you so wish.

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severestormsteve1 wrote:

It's not a matter of thinking; it's a matter of it definitely will. You could even log the time that events were received if you so wish.

Well... In that case, why did he turn it off? That is possibly one of the biggest mistakes that a dev could make!

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So, was playing with a team, and just thought I'd try to give someone an item if I have an empty inventory. I got an error and the game crashed. Here is the Call stack.

Call stack size: 9

File: C:\Users\SamTupy\projects\redspot\Current\redspot.bgt
Line: 309 (1)
Function: void game()

File: C:\Users\SamTupy\projects\redspot\Current\includes\net.bgt
Line: 49 (1)
Function: void login()

File: C:\Users\SamTupy\projects\redspot\Current\redspot.bgt
Line: 1105 (1)
Function: void netloop()

File: C:\Users\SamTupy\projects\redspot\Current\redspot.bgt
Line: 1707 (1)
Function: void playertrackmenu(string[])

File: C:\Users\SamTupy\projects\redspot\Current\redspot.bgt
Line: 959 (1)
Function: void netloop()

File: C:\Users\SamTupy\projects\redspot\Current\redspot.bgt
Line: 208 (1)
Function: void game()

File: C:\Users\SamTupy\projects\redspot\Current\includes\net.bgt
Line: 49 (1)
Function: void login()

File: C:\Users\SamTupy\projects\redspot\Current\includes\menu.bgt
Line: 13 (1)
Function: void mainmenu()

File: C:\Users\SamTupy\projects\redspot\Current\redspot.bgt
Line: 188 (1)
Function: void main()

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