Unfortunitly, at the moment, its not on my todo list, my main priority right now is getting the game back up and running, since i've taken a bit longer with this update than I usually like to and I don't exactly like to have stuff down if I know I have a big update coming out. Normally, I wouldn't have taken the server offline during this procedure, I took it offline at first to attempt to iron out some more cpu usage and lag bugs, and ended up recoding a lot more than I initially intended. Not to mention I had my brief move to another state which didn't exactly work out, that also got in the way of coding on the update although it did give me back the modovation I needed to continue working on the game. As a result i'm now way far behind on what i'd like to get done on the update, so i've been working on it day and night since I got back to try to catch up on the workload. However, in game planning I think i've reached a compramise between the online and offline modes, i'm not sure if I mentioned it before but my idea is this. Since people have expressed they didn't like the ending of the original project alpha, and since their are those who do miss what dmnb had, myself included, my idea is this. To leave the ending of the offline story open ended, setting up the stage for the online mode. The online mode will still have a dmnb like setup to it, and maybe after I finish the storyline I can look into adding some story baste missions to the online mode as well. Before you all slam your keyboards down in annoyance, no, i'm not going to make it like the past 2 dmnb versions, meaning, i'm not going to set it to some random year in the past before the offline storyline and leave it to just activities and make it mud stile. I'll still have activities, but to factor in the strawl/the race that used to be known as project alpha's creations, i've had the idea to make them a space fairing capable species. This actually allows me to address a few key plot points in the storyline, such as how the ship in the offline story came to have the strawl abord, allows for encounters with the strawl in ground combat in online play just like in offline, and still allows us to get the best of both past games, dmnb and the original project alpha. I still don't have any idea as to when i'll be able to release the update, if I can't finish what I started for online i'd at least like to have level 1 of the offline storyline done and overwith, as I can continue to work on online mode while people are still playing. Not to mention having something out and playable while i'm working on the next update decreases the stress.