Right guys, here's one for yall. I'll do my best to remember everything I was going to say. Oh, and If everything I'm saying is just going to be skipped over because I'm a member of the RTU, a beta member and an admin, let me know now so I don't have to waste my time sharing my feelings. It disgusts me to see this. I thought we were over the whole judging a person by the group thing, but I guess not, so if no one's going to listen to me because I'm a member of the opposition, politely tell me and I won't bother talking.
Posts 64, you know what you're talking about. That is always what teams are going to do when they're on top, no matter who it is. I don't see anything wrong with it either. It's just a game, so as long as nobody starts firing personal insults at one another, I don't see the problem with a little power struggle. That's not my main point however.
My main point is this, and this is why I said above that no one should even read this post if they're not going to take me seriously. Limiting bases, players or putting any kind of power ceiling on the game just ruins it for people. I am a fan of the zero sum principle, the idea that we should avoid doing something to please one group and displease another, which is exactly what a power ceiling would do. What about the other group? The group that wants to have the constant challenge of keeping that stuff fortified. I do agree that something needs to be done. The amount of people that has said that in this topic has made that clear to me, but a power ceiling is not the way to do it. Separating the players into different groups seems to be the most fair and least objectionable method, I and the rest of the team are just discussing how best to do that. One idea included setting a timer when you logged in where you would have, maybe, 15 minutes to collect items and be invincible. Being added to a team, creating a base or attacking anyone would all be things that would void that timer. The timer could also be voided when you hit a certain health cap, but that is exploitable. All you would have to do then is collect health items and never use any of them until you had thousands of everything, but from what I've been reading, many people don't want to do that.
I would also not say no to the idea of a separate server for people who want the simple log on and kill game we had before, though a downside to that would be that you guys might not get as many updates because the code would be out of date to begin with. Also, I'd be willing to bet that cheating and spamming would run rampant unless a couple of the admins would be willing to monitor the other server. I have a feeling it would make a lot of people happy though.
Something really insane happened yesterday. Are you ready for this guys? The RTU got destroyed, again. We had 3 million health on our base, a cabinet groaning with items and a fridge with thousands of food cooling in it, and not only did someone manage to destroy the base, I'm pretty sure they took all our stuff! I'm betting they did it while no one was online. A smart guy probably figured out how to use a lockpick, took all our store quads and slashed the base to wooden fragments, that is, after he managed to blast a hole in the barricade. But here's the awesome part I wanted to share. We still, with no items and no power, managed to take him out, and it only took two insanely fun hours. You have no idea how many times I died. First, we had to blast our way through his barricade, which was very very annoying and involved lots and lots of dying. Once we could finally see his base, it had 800k health. Oh dear, how would we ever manage to do that? Well, simple. The guy wasn't being smart. He was going completely on the defensive, sitting in front of his computer and firing at us with the turret whenever he saw us get close, and he didn't see us very often. So basically we were able to pile more and more fire onto his base until it was dropping by 800 health per second. Of course we also nailed it with everything we could possibly find, which wasn't much, because I forgot to mention that there was this guy, dard, who was extremely determined to get into that base. He was like a fricken magnet. Every time we fought him off, he'd come right back and give us issues. Eventually, the guy with the base went offline. I'm not sure why. But at that point the base was in ruins, only 200k health, so we lockpicked it. Of course there were half a million barricades inside, so we kept lockpicking it and suiciding until the base was destroyed internally.
The moral of the story is, again, this. The game, requires, skill, to play. Not items, not health, but skill. The guy literally had everything the RTU had, and he still went down, all because he did stupid stuff that brought him down. Dard was a solo player, so he didn't succeed, but he had the right idea. Dard was a massive thorn in our side. He kept grenading and rocketing us while we were grabbing, gassing and shotgunning us when we had no shields or air, and doing plenty of other things to give us a huge problem. The base's life would probably have been over in a half an hour if it wasn't for dard being so determined to get at the sweet, sweet loot, which is exactly what I'm trying to say. If you want to be powerful, you, need, to fight! I can't think of a single game that isn't like that. I can't remember the post number, but I literally lolled when I read the comparison between redspot and alter aeon. What do you need to do when you want to be powerful in alter aeon. Last I checked, you need to grind endlessly. many people don't even do it themselves; They write bots to do it. All alter aeon requires you to do is type a few things and the enemy is down. All you've gotta do to get powerful is type commands to kill stuff and gain levels, explore the world until you get yourself some good eqsets, and there you go, untouchable player! I don't hear anyone complaining about how long that takes them to do. I get it, different genre, but someone said it before me, and it's an example. More examples follow. You don't have a chance in crazy party online if you don't grind endlessly to get cards and practice the minigames. Good luck completing manamon without some grinding to get your creatures' levels up. You want to beat that stupid helicopter in stage 16 of bk3 when it's 40 levels above you? Forget it! Redspot requires much less grinding than that, and here we are saying that it's and unbalanced number fest for people with no life.
I do mostly agree with the people saying that newbies don't have a chance. I completely understand how it is to be barred from getting better at something because other people who have already risen above you are doing everything they can to stop you. Ideas like newbie flags or separating teams from solo players are still circulating, and I'm pretty sure that once Sam finishes with this awesome new chunk of STW code, shhh, he'll turn back to redspot and implament a system to help you guys out. do remember, however, that competition and climbing to the top are what games, and life really, are all about. Nobody's just going to hand you that insanely well paying executive position at your dream company. You have to apply, convince the interviewer that you're better than the thousands of others that have applied this month, and then repeatedly impress your employer with good work habits, quality projects, and timely completion of tasks over a period of years until you've climbed the corporate latter to a point where you feel comfortable which, in my opinion, should be never, as there's always room for improvement. There's nothing about this game that is different than any other, except that it feels different from other games that call themselves fps's. You still start at the bottom, you still need to practice, and you'll still have a hard time becoming the best, and if you think it's just a game and don't want to put in the time, you're just not a serious enough gamer to be playing a thing like redspot.