I've been looking for sapi voices for games for a while now, but most of the games I play support NVDA as a speech option, which works most of the time and is more responsive, so SI just use that. Some games don't support that however, and for those, I have to find another option. I wish you could get the Win8 and Win10 voicxes on 7. Even though I'm on Win10 now and can use those voices, and they sound okay, I do sympathize for people who are on 7, as I was in that boat for 4 years. My laptop is still on 7, so yeah.
One thing to keep in mind is that some programs will only accept x86 or x64 voices. I think? in your standard speech settings dialog in Windows only x64 voices whill show up, but most applications like NVDA will see the x86 ones.
crashmaster wrote:Actually while I have brought while on sale the inotics voices and while I like them they are no good for playing games like eurofly and others because they do not speak punctuation unless there is a way for getting them to play each coma full stop or other thing then its a problem.
ie if a number was 121,3
If you have your punctuation on on the screenreader it should read in game 1 2 1 coma 3.
Instead it says 1 2 1 pause 3.
so it sounds like 1 2 1 3 and if you enter that its 1213.
Not sure what the problem is here, though I've never used those voices. I have puncttuation off on NvDA, and most synths I have used will say, 121 pause 3. With that pause I can clearly tell that the first is 121 and the second is three. Some synths odn't pause though (ESpeak doesn't seem to at least in NVDA's implementation), so for that you'd need punctuation announcement. I think though for most synths, if you send a number with a comma and then a space and the next number, that will make it pause and will get around the no pausing issue. I.e. instead of 121,3 you'd have 121, 3.
Make more of less, that way you won't make less of more!
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