Phil: Sadly I'm not going to have the available vacation time to make it to any of the conventions you mentioned. Ian might be at one of them—not positive—though he wouldn't be there specifically as a representative of Out of Sight Games.
DD: No promises, but there's a chance a limited number of the collector's editions may be available for purchase at some point.
Muhammad: Most, if not all, enemies will have ambient sounds during battle, yes. If there are any who don't, it will just be because it doesn't make thematic sense for them to make any sort of noise.
Phil again: This is a good idea, but because of the way things are structured it'd be difficult to pull off. I think for most players, any enemy dialogue won't present a problem because the screen reader speech will be centered and full volume whereas the enemy dialogue will be at the enemy's location and attenuated for distance. Still, someone pointed out to us that this might present an issue for people with hearing loss or any sensory processing issues that cause them to have difficulty focusing on a specific sound—so we're looking into hopefully including an option to disable enemy chatter in combat menus as an accessibility option.