Guys...we're at 50% and it's not even been 24 hours. You're all amazing. I'm as shocked as you are, Simba...
Also, anyone wanting to reach out by email can send inquiries to [email protected] - thanks!
SLJ - I didn't even think about the fact that we hadn't said anything about the on-demand translation. We'll have to confer about whether we want to advertise that or not since it's far from a perfect system, but it's a really good point. Thanks!
wlomas: I'm not actually sure what the minimum system requirements are at the moment - but I will try to find out and get back to you.
nuno69: We are still deliberating whether or not we'll offer a playable demo but for now all that is available through the Kickstarter itself is a preorder of the game. Regarding your mechanics question - yes you can preview the stats of items when looking at them in containers or shop inventories by using the number keys.
Grryfindore: The game price was an intentional decision to make the game more marketable to sighted players. The fact is that, compared to most indie games, games by and for the blind are grossly overpriced - you rarely see an indie game selling for more than $10-$15. So we decided to stay in that range because if we price it any higher, it's going to drive away a lot of potential buyers from the sighted community. And hopefully the low price point will remove any obstacle preventing blind gamers from enjoying it as well!
Regarding your two comments:
1. Agreed, and that's actually something our sound designer has been messing with. The difficulty is that the farther away a sound is, the quieter it is - otherwise you don't have a sense of distance; but this leads to the problem you noticed, that impact sounds on enemies feel far less punchy than they do when they're on you. We're not quite sure how to get around that at the moment.
2. You have a good ear. Way back when Ian first started this project, Kai was kind enough to let him use the footstep sounds library from Swamp. I agree that it would be great to revamp the footstep sounds, and one of the main things on my "stretch goals" list would be to do just that. I especially like the idea of the sound changing depending on what type of gear you have equipped.
And considering the fact we're already 50% of the way there, I think it's perfectly reasonable to expect that we'll exceed our funding goal. Here's hoping!