So my attempts at pulling away from bgt haven't been going as well as I would have hoped.
I tried pure basic, and although it went ok, it's just missing a few things that I have not been able to find more information on anywhere.
Encryption of files and strings, the inability to remove items from arrays (minor) and well, some other minor things that don't matter too much to me.
Before pure basic I tried playing around with python, and although I liked it, there is one thing I really disliked.
Compiling is a complete and total bitch. So I've most likely got low experience to blame, or compiling really is quite difficult even for experienced python programmers. I tried py2exe, and py installer to help in this process.
I would really like to go with python, though I've heard it's somewhat easy to get decently readable versions of python source code.
C plus plus. Oh god, please don't get me started. So this one is most likely my short tempered self being unable to be observant enough to learn, or it really is quite, involved to get anything at all going.
So I guess, what's next? I could try defaulting back to bgt again, though as I've said in the passed, it's performance and it aging very fast have made me try and pull away.
I could play around with pure basic some more and get something decent made, though I'm missing some things bgt and python have, mostly sound and file encryption.
And yes, I am aware of data sections that can help hide sounds, but that's really all it does, hide them. Unless there's some magical encryption thing I'm missing with data sections.
Python is what I'd really like to try and play around with, and is what everyone else seems to be using these days (aside the bgt and MUD scripters).
Though again, the compilation troubles and the fear of exposed source code really doesn't excite me much.
Don't get me wrong, I don't mind sharing source code, if it's a project I would like to have it's source available, for inspection by beginners or experienced devs alike.
Your thoughts? This has been a long rant, though I just figured I'd dump it all here and see what I should do next, as I have some neat ideas still floating around my head I'd like to see in audio games.
I realize how open ended this question is, so I will list some things I would like to have, if at all possible.
1. Sound and file encryption. Python already has something that helps you somewhat protect sounds as I am aware.
2. Ideally, I'd like to be able to compile things for windows at least, without too much trouble. I can understand if I have to hunt resources down, I have no issues doing that, I already do that with windows drivers. He.
Misc info
I was using python 2.7, Audio game kit released by mason, for which I downloaded all the resources mentioned.
Everything in the examples ran fine, though when I tried to compile it just to see if I could manage it, is where things went bad.
I first tried py2exe, using a setup file and configured as much as I could, though no matter what I did, it would never compile.
I next tried pyinstaller, same result.
I'm not really sure what else to provide here, if there are any questions I'll do my best to answer them.
Thanks everyone.
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