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ah it works now all of a sudden lol

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Got new version, didn't build deck this time as thought I'd see if it worked first as it takes a while to build 2 decks, started duel, computer went first, they put a monster face down, my turn started, looked at cards, went to check ATK of a monster, and got runtime error

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203

zk: witch monster did you try to check the attack power of?

the light of jesus lights the world, even we who are blind will be able to see him when he returns.

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204

also a few monsters do cause errors like machine king and blast something. can't remember what exactly it is, but I'll check again and report back. think its an error with the effects of these cards.

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also some cards cause errors like trap cards if you try to flip them face up or activate effedcts and things.

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hay everyone, I have uploaded a new version of the yugioh duel simulator.  It can be downloaded at https://www.sendspace.com/file/qu0vb5.  New in this version.  I have added keys to check a monster's attack, defence, and level.  I have added a key to check how many cards have been added to the main deck and fusion deck.  I have also fixed a bug in the player's hand where on the first turn the player would have only 6 cards, but the game thought they had 7.  I have also fixed a bug in the monster reborn card, and I hope that is all the bugs with that card lol.  If I forgot to remove some of my debugging code, I'm sorry about that, and I will remember to remove it for the next update.  As alwayse I look forward to hearing from you guys about any problems with any cards, or any suggestions as to how the dueling system can be inproved.  Happy dueling.

the light of jesus lights the world, even we who are blind will be able to see him when he returns.

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207

not sure if I said this already, it might already be fixed with this one. I'll test later, but the button to search the cards don't work

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ah yeah search works now

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Call stack size: 10

File: C:\bgt\yugioh demo\library\misc.bgt
Line: 4666 (1)
Function: void widespread_ruin()

File: C:\bgt\yugioh demo\library\cards.bgt
Line: 2446 (1)
Function: void spell::activate([email protected])

File: C:\bgt\yugioh demo\library\cards.bgt
Line: 2505 (1)
Function: bool spell::play()

File: C:\bgt\yugioh demo\library\misc.bgt
Line: 4170 (1)
Function: void player_hand()

File: C:\bgt\yugioh demo\library\duel.bgt
Line: 839 (1)
Function: void main_phase_h()

File: C:\bgt\yugioh demo\library\duel.bgt
Line: 592 (1)
Function: void main_phase_1()

File: C:\bgt\yugioh demo\library\duel.bgt
Line: 586 (1)
Function: void stand_by_phase()

File: C:\bgt\yugioh demo\library\duel.bgt
Line: 66 (1)
Function: void draw_phase()

File: C:\bgt\yugioh demo\library\duel.bgt
Line: 57 (1)
Function: void duel([email protected], [email protected])

File: C:\bgt\yugioh demo\yugioh.bgt
Line: 79 (1)
Function: void main()

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Hay everyone.  I took a some days off to clear my head, but I am back and coding again.  I have just checked and fixed the following cards.
Armed Ninja
Big Eye
Cyber Jar
Dark-Eyes Illusionist
Greenkappa
Hane-Hane
Hiro's Shadow Scout
I have not uploaded these fixes yet, because I want to get through all the flip effect monstersz before my next update.  Keep an eye out for that soon I hope.

the light of jesus lights the world, even we who are blind will be able to see him when he returns.

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